Playing games takes time. Solo Play with RPGs and other tabletop can shave some of the time in principle, but in practice there are all sorts of ways that the sharing can dramatically increase time.
De Havikmannen arrive on Tartan and are soon caught up in a terrorist attack they are too late to stop but at least they can assist. After, they meet with Kayla Elaine, their contact, who shares the first clue in tracking down De Wittespin.

A new holy war is brewing on Tartan (GLX-α3) and someone is using this chaos to try and disrupt the peace of larger New België by turning worker robots into killing machines. The New België Onderzoeksbureau has hired De Havikmannen to investigate. Who is the mysterious Wittespin?
De Havikmannen, bounty hunters working out of the Nieuw-België space station, have been spent to GLX-α3 to hunt down the source of numerous violent uprisings among the worker-bots in Sector A10F. Who is behind the robots running amok and why are they doing it? Also just generally a discussion of (partial) return to old formats.
At KAZE, two of the Generals are trying to solve the mystery of the Rat-Thing and how a father-son-pair figure in.
Eustace, Sarge, and Major are in KAZE. And there’s a terrible Rat-Thing. People are dying and twists are building up. Can Eustace figure out why this is happening before falling into a trap? Probably not. Not really his style.
Eustace needs help with a potential problem: family of a friend is having weird dreams and something is up at a local Public Access TV station. He enlists The Four Generals to help, at least some of them. Only, Major has to do something so she is not quite so recognizable.
While still working on the next session of The Four Generals, I stopped to think about how we’re seeing a fourth or so version of Eustace Delmont, and how the character has changed…
The Reverend Fell is dead. His daughters deal with the aftermath. The Four Generals get a new ally but Eustace Delmont has plans in mind to stop another potential catastrophe.