The Doug Alone

Prep is Play and Play is Prep

A man wanders through a liminal space with dice and dominos.

Korg: Scars of Silvos, Asa Part 1

Scars of Silvos combines the simplicity of Korg mechanics with a bit of a open-world quest type flair. In this first attempt, I'll be playing as Asa from Oakrun and trying to solve issues besetting his people as the treacherous Thornwood continues to cut them off from civilization.

De Havikmannen 1: Robots Amok, Part 6

The worms begin to demolish the TPIEC and one of Roos's allies makes a personal sacrifice to try and protect people. Down below, Natum Vijf meets the speaker of the voice and gets an inkling of the purpose of the structure.

De Havikmannen 1: Robots Amok, Part 5

The Tritons continue to move toward some unknown goal while Natum Vijf and Willem both try to learn more about them. On the surface, the Tartan Worms near TPIEC and are causing havoc, though something else is deeply afoot as betrayals start to stack up.

De Havikmannen 1: Robots Amok, Part 4

Strange large worms have erupted into the undercity, forcing Willem and Natum Vijf even deeper underground where they find a large, alien structure. On the surface, Roos is tasked to help people caught in the aftershocks of the worms' rampage but when the worms start moving to a more vital area, she finds herself drafted to help with bigger issues.

Starting to Add some "Traditional Oracles" to My Games (and this site)

Though I am a bit passed my experimenting with divination and traditional oracles, I thought it might be interesting to explore them in the context of solo rpgs. I have started adding some to the site. Up first is tarot cards and runes.

De Havikmannen 1, Robots Amok: 3

Roos tracks the sniper to a the old robot arena and here meets an unexpected ally while learning of a new cause for alarm. Also, I work on the two main oracles used in the campaign.

De Havikmannen 1: Robots Amok, Part 2

The team shows up at the market, only to find themselves attacked by dreaded haaikodils. Looks like someone has destroyed a chunk of the market. After being injured, the team learns there are secrets underneath the surface of Tartan.

The Varieties of Time Sinks in the Shared Solo Play Experience

Playing games takes time. Solo Play with RPGs and other tabletop can shave some of the time in principle, but in practice there are all sorts of ways that the sharing can dramatically increase time.

De Havikmannen 1, Robots Amok: 1

De Havikmannen arrive on Tartan and are soon caught up in a terrorist attack they are too late to stop but at least they can assist. After, they meet with Kayla Elaine, their contact, who shares the first clue in tracking down De Wittespin.

De Havikmannen 1: Robots Amok, Part 0

A new holy war is brewing on Tartan (GLX-α3) and someone is using this chaos to try and disrupt the peace of larger New België by turning worker robots into killing machines. The New België Onderzoeksbureau has hired De Havikmannen to investigate. Who is the mysterious Wittespin?

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