At KAZE, two of the Generals are trying to solve the mystery of the Rat-Thing and how a father-son-pair figure in.
Eustace, Sarge, and Major are in KAZE. And there's a terrible Rat-Thing. People are dying and twists are building up. Can Eustace figure out why this is happening before falling into a trap? Probably not. Not really his style.
Eustace needs help with a potential problem: family of a friend is having weird dreams and something is up at a local Public Access TV station. He enlists The Four Generals to help, at least some of them. Only, Major has to do something so she is not quite so recognizable.
While still working on the next session of The Four Generals, I stopped to think about how we're seeing a fourth or so version of Eustace Delmont, and how the character has changed...
The Reverend Fell is dead. His daughters deal with the aftermath. The Four Generals get a new ally but Eustace Delmont has plans in mind to stop another potential catastrophe.
The Generals and Clo keep pushing through to rescue Ida and Olive as the situation continues to get worse and worse.
Clo and three of the Generals begin their attempt to get Ida out of High Water, as internal strife is threatening to explode.
Ida Fell is pregnant and her dad, the so-called Reverend Thaddeus Fell, has anger issues. The only thing he loves more than doing violent crimes for cash is his own daughter. Getting her free from her dad might be the only way to actually get access to the panic room in The Opal of Ishtar's basement, but Sarge is not even sure if Ida actually wants to leave. What's a stressed out man to do?
Sometimes with solo roleplaying, the RNG and other aspects of playing leads you down rabbit holes and loopholes through strange vistas. Even though "just play the dice you get" tends to win out, you should always leave yourself an escape door. In this case, I am going into a panic room for half a second to reset.