The Doug Alone

Prep is Play and Play is Prep

A man wanders through a liminal space with dice and dominos.

De Havikmannen 1: Robots Amok, Part 4

Strange large worms have erupted into the undercity, forcing Willem and Natum Vijf even deeper underground where they find a large, alien structure. On the surface, Roos is tasked to help people caught in the aftershocks of the worms' rampage but when the worms start moving to a more vital area, she finds herself drafted to help with bigger issues.

Starting to Add some "Traditional Oracles" to My Games (and this site)

Though I am a bit passed my experimenting with divination and traditional oracles, I thought it might be interesting to explore them in the context of solo rpgs. I have started adding some to the site. Up first is tarot cards and runes.

De Havikmannen 1, Robots Amok: 3

Roos tracks the sniper to a the old robot arena and here meets an unexpected ally while learning of a new cause for alarm. Also, I work on the two main oracles used in the campaign.

De Havikmannen 1: Robots Amok, Part 2

The team shows up at the market, only to find themselves attacked by dreaded haaikodils. Looks like someone has destroyed a chunk of the market. After being injured, the team learns there are secrets underneath the surface of Tartan.

The Varieties of Time Sinks in the Shared Solo Play Experience

Playing games takes time. Solo Play with RPGs and other tabletop can shave some of the time in principle, but in practice there are all sorts of ways that the sharing can dramatically increase time.

De Havikmannen 1, Robots Amok: 1

De Havikmannen arrive on Tartan and are soon caught up in a terrorist attack they are too late to stop but at least they can assist. After, they meet with Kayla Elaine, their contact, who shares the first clue in tracking down De Wittespin.

De Havikmannen 1: Robots Amok, Part 0

A new holy war is brewing on Tartan (GLX-α3) and someone is using this chaos to try and disrupt the peace of larger New België by turning worker robots into killing machines. The New België Onderzoeksbureau has hired De Havikmannen to investigate. Who is the mysterious Wittespin?

De Havikmannen (Set-Up, Expectations, & Why)

De Havikmannen, bounty hunters working out of the Nieuw-België space station, have been spent to GLX-α3 to hunt down the source of numerous violent uprisings among the worker-bots in Sector A10F. Who is behind the robots running amok and why are they doing it? Also just generally a discussion of (partial) return to old formats.

The Four Generals Episode 2, Act 3: KAZE in the Membrane

At KAZE, two of the Generals are trying to solve the mystery of the Rat-Thing and how a father-son-pair figure in.

The Four Generals Episode 2, Act 2: Awww, Rats!

Eustace, Sarge, and Major are in KAZE. And there's a terrible Rat-Thing. People are dying and twists are building up. Can Eustace figure out why this is happening before falling into a trap? Probably not. Not really his style.

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