The Doug Alone

Prep is Play and Play is Prep

A man wanders through a liminal space with dice and dominos.

The Four Generals 0: Meeting in the Warehouse

Four high-school friends get together not to talk about the past, but because of a desperate request from Timothy "Cap" Dwyer. Someone has placed a large bet online that his daughter is going to die before the end of the month and when you are a senator and front-runner for the upcoming presidential elections you are restricted what you can do. The other three "Generals" - Sarge, LT, and Colonel - must reconnect and team up in time to save Maddy Dwyer before the bet is called. Only, who can you trust in this game, when anyone can be behind it?

Satanic Panic: Everette Bauer, Part 2

Eight friends from the Jefferstown DP&D after-school roleplaying club are caught up in a raging "anti-Satan" campaign going around town. Everett Bauer is out around town, being pursued by the increasingly monstrous Reverend Phillips.

Satanic Panic: Everett Bauer (Teen Fence), Part 1

Eight friends from the Jefferstown DP&D after-school roleplaying club are caught up in a raging "anti-Satan" campaign going around town. A friend of theirs, Troy Bridges, has been killed and the rumor-mill is pointing fingers at them. Now the friends are trying to find clues and proof that something sinister is brewing.

Satanic Panic [Campgrounds & Cryptids]: Launch

Campgrounds & Cryptids is a series of zines inspired by, but also different than, Dark Fort. Each contains a self-contained story with locations generated on a hex-map filled with obstacles, locations, and adversaries. With Satanic Panic, the goal is to get strong enough to properly defeat the "Good" Reverend Phillips.

Goblin vs The Christmas Miracle, Session 2: Hours 4.5 - Final

As the Vultures storm the White Rabbits' stronghold, and collateral damage increases, Goblin and Bugbear - along with Ms. Wizard - try to stay alive long enough to make it all worth it. Though the way things are going, something is going to come crashing down any minute, now.

Goblin vs The Christmas Miracle, Session 2: Hours 3 & 4

The Vultures are swarming Metroplex 1 faster than expected. Much faster. As chaos begins to increase, Goblin deals with the realization that his own particular brand of chaos is possibly a calculated factor. Now, can he figure out just how before he winds up dead?

Goblin vs The Christmas Miracle, Session 1: Hours 0 - 2

8am. They need to wrap this up in around twelve hours. Go up an apartment block full of the White Rabbits. Only they don't realize that the Vultures are already here, or at least are soon to be, and violence is imminent. Christmas dinner is a long way away.

Fourth Wall Break #12: Galdswyld, Wiki (?), and Posting Pattern Revisit

In this Fourth Wall Break, will talk about an upcoming meta-series [one of two left to add], the possibility of a wiki for me to sort my thoughts, and I'll revisit one of my old questions of the best way for to me to organize my play across multiple campaigns "at once."

Neon City Overdrive on Bundle of Holding

$5.95 gets you four books of an interesting and immensely expandable RPG perfect for those who prefer tags/elements type playing over stricter stats.

The Dwarven Halls, Session 6: The Heart of Berekh and the King-Slash-Warlord

The tomb is cursed by something called the Heart of Berekh. Now Tabintha and the others have to figure out how to lift the curse while avoiding getting killed by the phantom form of King/Warlord Otto Axebreaker, whose name is awfully badass.

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