Strange large worms have erupted into the undercity, forcing Willem and Natum Vijf even deeper underground where they find a large, alien structure. On the surface, Roos is tasked to help people caught in the aftershocks of the worms' rampage but when the worms start moving to a more vital area, she finds herself drafted to help with bigger issues.
Though I am a bit passed my experimenting with divination and traditional oracles, I thought it might be interesting to explore them in the context of solo rpgs. I have started adding some to the site. Up first is tarot cards and runes.
Roos tracks the sniper to a the old robot arena and here meets an unexpected ally while learning of a new cause for alarm. Also, I work on the two main oracles used in the campaign.
The team shows up at the market, only to find themselves attacked by dreaded haaikodils. Looks like someone has destroyed a chunk of the market. After being injured, the team learns there are secrets underneath the surface of Tartan.
Playing games takes time. Solo Play with RPGs and other tabletop can shave some of the time in principle, but in practice there are all sorts of ways that the sharing can dramatically increase time.
De Havikmannen arrive on Tartan and are soon caught up in a terrorist attack they are too late to stop but at least they can assist. After, they meet with Kayla Elaine, their contact, who shares the first clue in tracking down De Wittespin.

A new holy war is brewing on Tartan (GLX-α3) and someone is using this chaos to try and disrupt the peace of larger New België by turning worker robots into killing machines. The New België Onderzoeksbureau has hired De Havikmannen to investigate. Who is the mysterious Wittespin?
De Havikmannen, bounty hunters working out of the Nieuw-België space station, have been spent to GLX-α3 to hunt down the source of numerous violent uprisings among the worker-bots in Sector A10F. Who is behind the robots running amok and why are they doing it? Also just generally a discussion of (partial) return to old formats.
At KAZE, two of the Generals are trying to solve the mystery of the Rat-Thing and how a father-son-pair figure in.