Time to make our main five characters going through the usual Survive This! steps with a few extra oracle bits to round them out.
Category: Launch Page 1 of 2
This is going to be a long one, Space Pilgrims, so buckle up. I am going to launch one of the planned cornerstone campaigns for the blog and Alabama Weird and an adventure seed I have wanted to try out for a moment but never played out to resolve.

A new holy war is brewing on Tartan (GLX-α3) and someone is using this chaos to try and disrupt the peace of larger New België by turning worker robots into killing machines. The New België Onderzoeksbureau has hired De Havikmannen to investigate. Who is the mysterious Wittespin?
De Havikmannen, bounty hunters working out of the Nieuw-België space station, have been spent to GLX-α3 to hunt down the source of numerous violent uprisings among the worker-bots in Sector A10F. Who is behind the robots running amok and why are they doing it? Also just generally a discussion of (partial) return to old formats.
Maddy declares herself “Major” and the Four Generals are full in number, again. The team goes to The Ishtar of Opal and meet an ally though family drama threatens to unravel their plans. Elsewhere, someone plots.
The Generals show up in Las Azaleas and try to save Maddy from strange attackers, but learn things are quite different from how they seem.
Four high-school friends get together not to talk about the past, but because of a desperate request from Timothy “Cap” Dwyer. Someone has placed a large bet online that his daughter is going to die before the end of the month and when you are a senator and front-runner for the upcoming presidential elections you are restricted what you can do. The other three “Generals” – Sarge, LT, and Colonel – must reconnect and team up in time to save Maddy Dwyer before the bet is called. Only, who can you trust in this game, when anyone can be behind it?
Campgrounds & Cryptids is a series of zines inspired by, but also different than, Dark Fort. Each contains a self-contained story with locations generated on a hex-map filled with obstacles, locations, and adversaries. With Satanic Panic, the goal is to get strong enough to properly defeat the “Good” Reverend Phillips.
Goblin just wants to retire. His luck tends to go south when he needs it the most, his trusty partner is involved in some ‘Wave influencer bullshit, and his wife might just end up poisoning his ass if work tracks home to their daughter. But first, he has some jobs to do…
Goblin is a smasher, specializing in taking out items of power and rendering them into dust. His partner, Bugbear, is a breaker who specializes in cracking open security. Two members of a once three person team whose job was sabotaging the opponents of the rich and powerful, they are in the employ of Arkyu, the Red Queen. This is a prelude set-up to a different sort of The GLOW story.