Prep is Play and Play is Prep

A man wanders through a liminal space with dice and dominos.

Category: Tricube Tales Page 1 of 3

De Havikmannen 1: Robots Amok, Part 5

The Tritons continue to move toward some unknown goal while Natum Vijf and Willem both try to learn more about them. On the surface, the Tartan Worms near TPIEC and are causing havoc, though something else is deeply afoot as betrayals start to stack up.

De Havikmannen 1: Robots Amok, Part 4

Strange large worms have erupted into the undercity, forcing Willem and Natum Vijf even deeper underground where they find a large, alien structure. On the surface, Roos is tasked to help people caught in the aftershocks of the worms' rampage but when the worms start moving to a more vital area, she finds herself drafted to help with bigger issues.

De Havikmannen 1, Robots Amok: 3

Roos tracks the sniper to a the old robot arena and here meets an unexpected ally while learning of a new cause for alarm. Also, I work on the two main oracles used in the campaign.

De Havikmannen 1: Robots Amok, Part 2

The team shows up at the market, only to find themselves attacked by dreaded haaikodils. Looks like someone has destroyed a chunk of the market. After being injured, the team learns there are secrets underneath the surface of Tartan.

De Havikmannen 1, Robots Amok: 1

De Havikmannen arrive on Tartan and are soon caught up in a terrorist attack they are too late to stop but at least they can assist. After, they meet with Kayla Elaine, their contact, who shares the first clue in tracking down De Wittespin.

De Havikmannen 1: Robots Amok, Part 0

A new holy war is brewing on Tartan (GLX-α3) and someone is using this chaos to try and disrupt the peace of larger New België by turning worker robots into killing machines. The New België Onderzoeksbureau has hired De Havikmannen to investigate. Who is the mysterious Wittespin?

De Havikmannen (Set-Up, Expectations, & Why)

De Havikmannen, bounty hunters working out of the Nieuw-België space station, have been spent to GLX-α3 to hunt down the source of numerous violent uprisings among the worker-bots in Sector A10F. Who is behind the robots running amok and why are they doing it? Also just generally a discussion of (partial) return to old formats.

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 9 - Control

Two of the Candlestick Quartet are heavily injured. Billy and Johnny take them to the hospital where a strange relic of Thornrose's curse comes into play. As police get involved, Johnny has to struggle to regain some sense of control.

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 8 - Playthings

Johnny and Lanette try to reach Billy but Billy is at Thornrose, a child care facility where every caretaker and child disappeared decades ago. And the swamp does not want Johnny to approach. At Thornrose, Billy cares for an injured Jayson while meeting his new allies. He also cannot shake the sense that something is using them all as playthings.

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 7 – Coming Ashore in Stormy Weather, Then Diving Back In

Johnny and Lanette regroup and meet Upton's family. Then, as they prepare to dive back into the mystery and start getting things accomplished, they meet a surprise person. A surprise person with a surprise gift.

Page 1 of 3

Powered by WordPress & Theme by Anders Norén