The Fighting Fantasy Classics (on Steam) added the fiftieth fantasy this week: Return to Firetop Mountain. I discuss my playthrough a bit and give a general review. Spoilers will be marked and/or obfuscated.
Category: Other Posts Page 1 of 3
Though I am a bit passed my experimenting with divination and traditional oracles, I thought it might be interesting to explore them in the context of solo rpgs. I have started adding some to the site. Up first is tarot cards and runes.
Playing games takes time. Solo Play with RPGs and other tabletop can shave some of the time in principle, but in practice there are all sorts of ways that the sharing can dramatically increase time.
While still working on the next session of The Four Generals, I stopped to think about how we’re seeing a fourth or so version of Eustace Delmont, and how the character has changed…
$5.95 gets you four books of an interesting and immensely expandable RPG perfect for those who prefer tags/elements type playing over stricter stats.
I was supposed to be playing The GLOW but I spent my solo play time crafting up a fairly basic, but broadly “all purpose” character sheet for my upcoming Dwarven Halls Campaign.
I am going to take a stab (PUN!) at playing through the new Advanced Fighting Fantasy: Dwarven Halls campaign. It should scratch too itches: to play a longer-form solo campaign based off of pre-written material and to return to Ick + Humb.