The Vultures are swarming Metroplex 1 faster than expected. Much faster. As chaos begins to increase, Goblin deals with the realization that his own particular brand of chaos is possibly a calculated factor. Now, can he figure out just how before he winds up dead?
Tag: Gamemaster's Apprentice Decks
8am. They need to wrap this up in around twelve hours. Go up an apartment block full of the White Rabbits. Only they don't realize that the Vultures are already here, or at least are soon to be, and violence is imminent. Christmas dinner is a long way away.
The tomb is cursed by something called the Heart of Berekh. Now Tabintha and the others have to figure out how to lift the curse while avoiding getting killed by the phantom form of King/Warlord Otto Axebreaker, whose name is awfully badass.
In order to get into the tunnels to find Stonehaven, the heroes must first find a way to get past an ancient warlord and his many minions. But FIRST, they must figure out how to unlock a danged door.
Our young heroes have taken on the quest to rescue Stonehaven. But first, they must regroup and head down into the cellar of the Black Lobster.
The Dwarven Halls campaign continues. After fighting off the Slykk, the four young heroes make their way to the Black Lobster Inn. Here they encounter further travails as drunken locals and some unexpected strangers show up.