A mechanic I would like to add to the Alex the Dumbass (and possibly other) series is audience feedback and participation. An element that can highlight certain aspects of the story while complaining about others. Creating an in-world meta element which will impact the story’s focus and features.
Tag: Campaign Design
Sometimes with solo roleplaying, the RNG and other aspects of playing leads you down rabbit holes and loopholes through strange vistas. Even though “just play the dice you get” tends to win out, you should always leave yourself an escape door. In this case, I am going into a panic room for half a second to reset.