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Category: Oracles and Tools Page 3 of 14
Maddy declares herself “Major” and the Four Generals are full in number, again. The team goes to The Ishtar of Opal and meet an ally though family drama threatens to unravel their plans. Elsewhere, someone plots.
The Generals show up in Las Azaleas and try to save Maddy from strange attackers, but learn things are quite different from how they seem.
Eight friends from the Jefferstown DP&D after-school roleplaying club are caught up in a raging “anti-Satan” campaign going around town. Everett Bauer is out around town, being pursued by the increasingly monstrous Reverend Phillips.
As the Vultures storm the White Rabbits’ stronghold, and collateral damage increases, Goblin and Bugbear – along with Ms. Wizard – try to stay alive long enough to make it all worth it. Though the way things are going, something is going to come crashing down any minute, now.
The Vultures are swarming Metroplex 1 faster than expected. Much faster. As chaos begins to increase, Goblin deals with the realization that his own particular brand of chaos is possibly a calculated factor. Now, can he figure out just how before he winds up dead?
8am. They need to wrap this up in around twelve hours. Go up an apartment block full of the White Rabbits. Only they don’t realize that the Vultures are already here, or at least are soon to be, and violence is imminent. Christmas dinner is a long way away.
The tomb is cursed by something called the Heart of Berekh. Now Tabintha and the others have to figure out how to lift the curse while avoiding getting killed by the phantom form of King/Warlord Otto Axebreaker, whose name is awfully badass.