I am a pretty massive backer of crowdfunding projects, backing dozens every year. Next year, I want to see that number under 12. The reasons are a bit varied, but also not really.
Author: Doug Bolden Page 5 of 15
Currently an United States expat living in Belgium. Loves horror, tea, cats, and RPGs [especially those played alone].
I was supposed to be playing The GLOW but I spent my solo play time crafting up a fairly basic, but broadly "all purpose" character sheet for my upcoming Dwarven Halls Campaign.
I am going to take a stab (PUN!) at playing through the new Advanced Fighting Fantasy: Dwarven Halls campaign. It should scratch too itches: to play a longer-form solo campaign based off of pre-written material and to return to Ick + Humb.
Johnny and Lanette try to reach Billy but Billy is at Thornrose, a child care facility where every caretaker and child disappeared decades ago. And the swamp does not want Johnny to approach. At Thornrose, Billy cares for an injured Jayson while meeting his new allies. He also cannot shake the sense that something is using them all as playthings.
Johnny and Lanette regroup and meet Upton's family. Then, as they prepare to dive back into the mystery and start getting things accomplished, they meet a surprise person. A surprise person with a surprise gift.
It does not matter how long you have been playing solo games, or what types, there comes a time where you can figure out new ways to trust yourself with the process and let some go of some degree of control without stressing yourself.
Roberto Bisceglie (Loreseed Workshop) has just released Solo TTRPG Notation, a style guide for journaling your own solo adventures in a consistent way. To try it out myself, I decided to do a quick "side story" in the The GLOW 1992 continuity. Bunny and Frank are tasked to tail Maria and end up caught up in the violence at the bonfire.