The heroes prepare to enter into the tower but first take time to regroup and ward off attacks and threats. In the middle of the night, a strange event is witnessed...
Author: Doug Bolden Page 5 of 17
Currently an United States expat living in Belgium. Loves horror, tea, cats, and RPGs [especially those played alone].
Barston, Derron, and Faruin have been freeing the people of Yewsforth. Now they make one last offensive to drive the cultist leader from the church and back to the wizard's tower.
Faruin is joining Barston and Derron in the fight. A quick Sunday "intermission" to add a new character.
Barston and Derron take the hostages to a tower on the edge of Yewsforth. Here they meet someone unexpected.
Barston and Derron arrive in Yewsforth and confront a group of cultists. As well as a local man who seems to be helping the cultists out.

Looking to rest, Barston and Derron camp out near a obelisk. But nighttime visitors have a different plan in mind.
Barston and Derron witness a bloody fight between the wizard's skeletons and a hungry cave giant. Do they intervene? I mean...probably.
Barston and Derron come across a wounded priest and a partially destroyed wagon full of food stuffs. The village of Yewforth need help if only the priest can find assistance.
A pair of travelers arrive on a beach and are confronted by... mutant pirates with a strange box.
Our young heroes have taken on the quest to rescue Stonehaven. But first, they must regroup and head down into the cellar of the Black Lobster.