Prep is Play and Play is Prep

A man wanders through a liminal space with dice and dominos.

Tag: Campaign Launch

Satanic Panic [Campgrounds & Cryptids]: Launch

Campgrounds & Cryptids is a series of zines inspired by, but also different than, Dark Fort. Each contains a self-contained story with locations generated on a hex-map filled with obstacles, locations, and adversaries. With Satanic Panic, the goal is to get strong enough to properly defeat the "Good" Reverend Phillips.

The GLOW 2024: Goblin vs The Christmas Miracle, Session 0

Goblin just wants to retire. His luck tends to go south when he needs it the most, his trusty partner is involved in some 'Wave influencer bullshit, and his wife might just end up poisoning his ass if work tracks home to their daughter. But first, he has some jobs to do...

Dwarven Halls Session 0: Launch and Starting Intentions

I am getting ready to launch a Dwarven Halls campaign using Advanced Fighting Fantasy (with back-up support from Gamemaster's Apprentice Deck: Fantasy (1e). Here I'll work out my starting characters and some other notes [so that I can later rewrite the whole thing, eh?]

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 0 - the Surprise Arc [Tricube Tales]

While in the middle of moving, I played what would become the first three sessions of a unplanned The GLOW adventure. Very quickly, this adventure began to morph into an important bit of character and lore building. Realizing I had something a lot more than a one-to-few shot on my hand I started pivoting towards a fuller longer story. Before we get to the actual play, though, find out about my more limited set-up and my initial expectations of a "The GLOW 1995" before it became "The GLOW 1992: Agent Johnny Blue vs The Kid" that has been foreshadowed since early in the meta-series.

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