Looking to rest, Barston and Derron camp out near a obelisk. But nighttime visitors have a different plan in mind.
Tag: Advanced Fighting Fantasy Page 3 of 4
Our young heroes have taken on the quest to rescue Stonehaven. But first, they must regroup and head down into the cellar of the Black Lobster.
Once more into the Korg! This time to kill the three vampires which make up the Dark Tower's court. Impossibly to kill without the right item, I am going to take the long approach in this fight.
The Dwarven Halls campaign continues. After fighting off the Slykk, the four young heroes make their way to the Black Lobster Inn. Here they encounter further travails as drunken locals and some unexpected strangers show up.
Four young would-be heroes are on the way to the city of Arion when they cross a bridge and are ambushed by a group of Slykk.
I am getting ready to launch a Dwarven Halls campaign using Advanced Fighting Fantasy (with back-up support from Gamemaster's Apprentice Deck: Fantasy (1e). Here I'll work out my starting characters and some other notes [so that I can later rewrite the whole thing, eh?]