Prep is Play and Play is Prep

A man wanders through a liminal space with dice and dominos.

Category: Oracles and Tools Page 5 of 12

The Dwarven Halls, Session 3: Down Through the Cellar

Our young heroes have taken on the quest to rescue Stonehaven. But first, they must regroup and head down into the cellar of the Black Lobster.

The Dwarven Halls, Session 2: Battle(s) at the Black Lobster

The Dwarven Halls campaign continues. After fighting off the Slykk, the four young heroes make their way to the Black Lobster Inn. Here they encounter further travails as drunken locals and some unexpected strangers show up.

The Dwarven Halls, Session 1: A Bridge to Arion

Four young would-be heroes are on the way to the city of Arion when they cross a bridge and are ambushed by a group of Slykk.

Dwarven Halls Session 0: Launch and Starting Intentions

I am getting ready to launch a Dwarven Halls campaign using Advanced Fighting Fantasy (with back-up support from Gamemaster's Apprentice Deck: Fantasy (1e). Here I'll work out my starting characters and some other notes [so that I can later rewrite the whole thing, eh?]

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 9 - Control

Two of the Candlestick Quartet are heavily injured. Billy and Johnny take them to the hospital where a strange relic of Thornrose's curse comes into play. As police get involved, Johnny has to struggle to regain some sense of control.

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 8 - Playthings

Johnny and Lanette try to reach Billy but Billy is at Thornrose, a child care facility where every caretaker and child disappeared decades ago. And the swamp does not want Johnny to approach. At Thornrose, Billy cares for an injured Jayson while meeting his new allies. He also cannot shake the sense that something is using them all as playthings.

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 7 – Coming Ashore in Stormy Weather, Then Diving Back In

Johnny and Lanette regroup and meet Upton's family. Then, as they prepare to dive back into the mystery and start getting things accomplished, they meet a surprise person. A surprise person with a surprise gift.

The GLOW 1992: Side Story, Bunny and Frank

Roberto Bisceglie (Loreseed Workshop) has just released Solo TTRPG Notation, a style guide for journaling your own solo adventures in a consistent way. To try it out myself, I decided to do a quick "side story" in the The GLOW 1992 continuity. Bunny and Frank are tasked to tail Maria and end up caught up in the violence at the bonfire.

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 6 - Bonfire

Upton is about to call his family when his family shows up to find him. Elsewhere, Billy and Jayson quickly realize just how dangerous the game is and how evil some players are going to be. And still elsewhere, Johnny and Lanette are in over their heads. Like always, only much worse.

Review: Solo RPG Playing Cards

Ravensridge has semi-recently released a 54-card deck with solo rpg enhancements [icons, sparks, etc]. After playing a session using these cards, I write up my review and analysis.

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