Four young would-be heroes are on the way to the city of Arion when they cross a bridge and are ambushed by a group of Slykk.
Category: Oracles and Tools Page 4 of 11
I am getting ready to launch a Dwarven Halls campaign using Advanced Fighting Fantasy (with back-up support from Gamemaster's Apprentice Deck: Fantasy (1e). Here I'll work out my starting characters and some other notes [so that I can later rewrite the whole thing, eh?]
Two of the Candlestick Quartet are heavily injured. Billy and Johnny take them to the hospital where a strange relic of Thornrose's curse comes into play. As police get involved, Johnny has to struggle to regain some sense of control.
Johnny and Lanette try to reach Billy but Billy is at Thornrose, a child care facility where every caretaker and child disappeared decades ago. And the swamp does not want Johnny to approach. At Thornrose, Billy cares for an injured Jayson while meeting his new allies. He also cannot shake the sense that something is using them all as playthings.
Johnny and Lanette regroup and meet Upton's family. Then, as they prepare to dive back into the mystery and start getting things accomplished, they meet a surprise person. A surprise person with a surprise gift.
Roberto Bisceglie (Loreseed Workshop) has just released Solo TTRPG Notation, a style guide for journaling your own solo adventures in a consistent way. To try it out myself, I decided to do a quick "side story" in the The GLOW 1992 continuity. Bunny and Frank are tasked to tail Maria and end up caught up in the violence at the bonfire.
Upton is about to call his family when his family shows up to find him. Elsewhere, Billy and Jayson quickly realize just how dangerous the game is and how evil some players are going to be. And still elsewhere, Johnny and Lanette are in over their heads. Like always, only much worse.