Looking to rest, Barston and Derron camp out near a obelisk. But nighttime visitors have a different plan in mind.
Author: Doug Bolden Page 3 of 14
Currently an United States expat living in Belgium. Loves horror, tea, cats, and RPGs [especially those played alone].
Our young heroes have taken on the quest to rescue Stonehaven. But first, they must regroup and head down into the cellar of the Black Lobster.
Once more into the Korg! This time to kill the three vampires which make up the Dark Tower's court. Impossibly to kill without the right item, I am going to take the long approach in this fight.
From the Ancient Ruins to the Fetid Swamp to the Putrid Bog. We continue our short forays into Classic Korg.
The Dwarven Halls campaign continues. After fighting off the Slykk, the four young heroes make their way to the Black Lobster Inn. Here they encounter further travails as drunken locals and some unexpected strangers show up.
A quick return to Classic Korg. This time to the Fetid Swamp. To show some of the different mechanics on display.