The trio begin to ascend the strange otherworldly tower [really a spaceship] to get to the core of the madness attacking Yewforth and digging in the long-lost graves of the dead.
Category: Solo Campaigns Page 3 of 10
The heroes prepare to enter into the tower but first take time to regroup and ward off attacks and threats. In the middle of the night, a strange event is witnessed...
Faruin is joining Barston and Derron in the fight. A quick Sunday "intermission" to add a new character.
Barston and Derron take the hostages to a tower on the edge of Yewsforth. Here they meet someone unexpected.
Barston and Derron arrive in Yewsforth and confront a group of cultists. As well as a local man who seems to be helping the cultists out.

Looking to rest, Barston and Derron camp out near a obelisk. But nighttime visitors have a different plan in mind.
Barston and Derron witness a bloody fight between the wizard's skeletons and a hungry cave giant. Do they intervene? I mean...probably.
Barston and Derron come across a wounded priest and a partially destroyed wagon full of food stuffs. The village of Yewforth need help if only the priest can find assistance.
A pair of travelers arrive on a beach and are confronted by... mutant pirates with a strange box.
Our young heroes have taken on the quest to rescue Stonehaven. But first, they must regroup and head down into the cellar of the Black Lobster.