Roberto Bisceglie (Loreseed Workshop) has just released Solo TTRPG Notation, a style guide for journaling your own solo adventures in a consistent way. To try it out myself, I decided to do a quick "side story" in the The GLOW 1992 continuity. Bunny and Frank are tasked to tail Maria and end up caught up in the violence at the bonfire.
Category: Solo Campaigns Page 1 of 7
I'm going to use some of my more recent materials — by Philip Reed — to try and come up with a fun little adventure. Mostly by tossing a LOT of things at a wall and see what I feel like scraping off.
Gryffin must lead his team to confront a group of Nords who have stolen the mantle. However, doing so will almost definitely lead to bloodshed. Is he willing to fight others for this prize? Is he willing to risk the safety of his followers?
As Billy and Upton's group realize that Lanette is missing, they receive an unexpected knock on the door. Elsewhere, Johnny and Lanette need to find safety. Only the Kid is not yet done playing games. Both groups are starting to figure out the enormity of their respective tasks, but neither side is backing down.
Johnny has escaped the cultists, for now, and follows a cryptic message about "Hamburger Helper" to meeting up with Tanya Green. The two are going to the Fourth of July celebrations. Only they are not alone. Lanette is also at the park. As is a eco-terrorist group. And Upton Reece's family. And a strange pale creature who is seeming to take an interest in Johnny's actions.
The time has come to move "Agent Johnny Blue vs The Kid" to an actual play series and to help make that happen, the shift to using Mythic has started. I talk about some starting threads and characters, and also about using various features lists in different ways. I also introduce Dixit (using the expansion, Mirrors) to the campaign and to the blog.
Johnny has been captured and must find a way to free himself. Elsewhere, the four young adults from the Candlestick Farm are beginning to search for the Forked Tongue. What lengths are they willing to go and how much will they be able to live with their decision to save The GLOW?
The GLOW 1992: Agent Johnny Blue vs The Kid, Part 2 - Learning to Hate the Locals ["Enhanced" Recap]
Johnny arrives in Arbuck and meets Maria "Madame Sinister" Salas. He also meets a rather unsavory local going by "Cash." Somewhere between these two people is the truth he seeks but it's immediately obvious things are going unwell. Things are afoot in Arbuck, and Johnny has been sent into a trap.
Finley "Farsight" Estevan has gone rogue. Senior Agent Scooter "Wisteria" Johnson has contacted Johnny outside of official channels and sent him on a mission. The mission? Find Farsight and find out why he has seemingly gone against the Order. The Order's best liar versus the Order's best truth-seeker. Thus begins the story of Johnny Blue's worst case ever.