Barston, Derron, and Faruin have been freeing the people of Yewsforth. Now they make one last offensive to drive the cultist leader from the church and back to the wizard's tower.
Category: Actual Play Page 4 of 11
The Dwarven Halls campaign continues. After fighting off the Slykk, the four young heroes make their way to the Black Lobster Inn. Here they encounter further travails as drunken locals and some unexpected strangers show up.
A quick return to Classic Korg. This time to the Fetid Swamp. To show some of the different mechanics on display.
