Barston and Derron come across a wounded priest and a partially destroyed wagon full of food stuffs. The village of Yewforth need help if only the priest can find assistance.
Category: Actual Play Page 3 of 9
The Dwarven Halls campaign continues. After fighting off the Slykk, the four young heroes make their way to the Black Lobster Inn. Here they encounter further travails as drunken locals and some unexpected strangers show up.
A quick return to Classic Korg. This time to the Fetid Swamp. To show some of the different mechanics on display.
Four young would-be heroes are on the way to the city of Arion when they cross a bridge and are ambushed by a group of Slykk.
Two of the Candlestick Quartet are heavily injured. Billy and Johnny take them to the hospital where a strange relic of Thornrose's curse comes into play. As police get involved, Johnny has to struggle to regain some sense of control.
Johnny and Lanette try to reach Billy but Billy is at Thornrose, a child care facility where every caretaker and child disappeared decades ago. And the swamp does not want Johnny to approach. At Thornrose, Billy cares for an injured Jayson while meeting his new allies. He also cannot shake the sense that something is using them all as playthings.
Johnny and Lanette regroup and meet Upton's family. Then, as they prepare to dive back into the mystery and start getting things accomplished, they meet a surprise person. A surprise person with a surprise gift.
Roberto Bisceglie (Loreseed Workshop) has just released Solo TTRPG Notation, a style guide for journaling your own solo adventures in a consistent way. To try it out myself, I decided to do a quick "side story" in the The GLOW 1992 continuity. Bunny and Frank are tasked to tail Maria and end up caught up in the violence at the bonfire.