Barston, Derron, and Faruin continue to look for the sword after a night of fighting undead creatures. The minimites return, and are perhaps a valuable ally in this search.
Category: Actual Play Page 2 of 10
Realizing the fort is a trap to prevent people from finding the sword, Barston and the others have returned to the surface to look for clues.
Descending into the remnants of the old fort, a strange golem with a fiddle is their first challenge to overcome.
The Sword of Aeonatus, one of 5 pieces of legendary anti-wizard relics, says it somewhere near Yewsforth. Barston, Derron, and Faruin investigate.
A slight break in action so that the team can re-equip and I ask some questions.
The trio, along with a unicorn and a troll, reach the command deck of the spaceship. Unfortunately, they are not aware of just how desperate their battle will truly be.
The three continue to climb the strange vessel and learn they are not the only Phillians on board.
The trio begin to ascend the strange otherworldly tower [really a spaceship] to get to the core of the madness attacking Yewforth and digging in the long-lost graves of the dead.
The heroes prepare to enter into the tower but first take time to regroup and ward off attacks and threats. In the middle of the night, a strange event is witnessed...
Barston, Derron, and Faruin have been freeing the people of Yewsforth. Now they make one last offensive to drive the cultist leader from the church and back to the wizard's tower.