Prep is Play and Play is Prep

A man wanders through a liminal space with dice and dominos.

Category: Gamemaster Apprentice Deck Page 1 of 4

The Dwarven Halls, Session 6: The Heart of Berekh and the King-Slash-Warlord

The tomb is cursed by something called the Heart of Berekh. Now Tabintha and the others have to figure out how to lift the curse while avoiding getting killed by the phantom form of King/Warlord Otto Axebreaker, whose name is awfully badass.

The GLOW 2024: Goblin vs The Christmas Miracle, Session 0

Goblin just wants to retire. His luck tends to go south when he needs it the most, his trusty partner is involved in some 'Wave influencer bullshit, and his wife might just end up poisoning his ass if work tracks home to their daughter. But first, he has some jobs to do...

The Dwarven Halls, Session 5: Fighting the Slykk, Again

In order to get into the tunnels to find Stonehaven, the heroes must first find a way to get past an ancient warlord and his many minions. But FIRST, they must figure out how to unlock a danged door.

The GLOW 2024, Goblin vs The Christmas Miracle. Prelude.

Goblin is a smasher, specializing in taking out items of power and rendering them into dust. His partner, Bugbear, is a breaker who specializes in cracking open security. Two members of a once three person team whose job was sabotaging the opponents of the rich and powerful, they are in the employ of Arkyu, the Red Queen. This is a prelude set-up to a different sort of The GLOW story.

The Dwarven Halls, Session 4: Entering the Tomb

The team enters into the tomb underneath The Black Lobster. Their first proper quest. Here they will have to face new horrors and learn more about their abilities to survive.

The Dwarven Halls, Session 3: Down Through the Cellar

Our young heroes have taken on the quest to rescue Stonehaven. But first, they must regroup and head down into the cellar of the Black Lobster.

The Dwarven Halls, Session 2: Battle(s) at the Black Lobster

The Dwarven Halls campaign continues. After fighting off the Slykk, the four young heroes make their way to the Black Lobster Inn. Here they encounter further travails as drunken locals and some unexpected strangers show up.

The Dwarven Halls, Session 1: A Bridge to Arion

Four young would-be heroes are on the way to the city of Arion when they cross a bridge and are ambushed by a group of Slykk.

Dwarven Halls Session 0: Launch and Starting Intentions

I am getting ready to launch a Dwarven Halls campaign using Advanced Fighting Fantasy (with back-up support from Gamemaster's Apprentice Deck: Fantasy (1e). Here I'll work out my starting characters and some other notes [so that I can later rewrite the whole thing, eh?]

The GLOW 1996: Psychic Eustace Delmont - Debrief and Final Thoughts

Sorting all my thoughts about the highs, lows, and could-have-beens about The GLOW's second campaign arc: Psychic Eustace Delmont.

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