Prep is Play and Play is Prep

A man wanders through a liminal space with dice and dominos.

Author: Doug Bolden Page 4 of 15

Currently an United States expat living in Belgium. Loves horror, tea, cats, and RPGs [especially those played alone].

Advent Calendar 2025, Day 1: Take Me to the Beach

A pair of travelers arrive on a beach and are confronted by... mutant pirates with a strange box.

The Dwarven Halls, Session 3: Down Through the Cellar

Our young heroes have taken on the quest to rescue Stonehaven. But first, they must regroup and head down into the cellar of the Black Lobster.

Classic Korg, Location 4: Dark Tower

Once more into the Korg! This time to kill the three vampires which make up the Dark Tower's court. Impossibly to kill without the right item, I am going to take the long approach in this fight.

Classic Korg, Location 3: Putrid Bog

From the Ancient Ruins to the Fetid Swamp to the Putrid Bog. We continue our short forays into Classic Korg.

The Dwarven Halls, Session 2: Battle(s) at the Black Lobster

The Dwarven Halls campaign continues. After fighting off the Slykk, the four young heroes make their way to the Black Lobster Inn. Here they encounter further travails as drunken locals and some unexpected strangers show up.

Classic Korg, Attempt 2: Fetid Swamp

A quick return to Classic Korg. This time to the Fetid Swamp. To show some of the different mechanics on display.

Classic Korg, Attempt 1: Ancient Ruins

The micro-, luck-heavy-rpg Classic Korg is a perfect excuse to roll dice for a few minutes on a lunch break. I figured I'd give it a whirl and play through adventures until I succeeded at least once.

The Dwarven Halls, Session 1: A Bridge to Arion

Four young would-be heroes are on the way to the city of Arion when they cross a bridge and are ambushed by a group of Slykk.

Dwarven Halls Session 0: Launch and Starting Intentions

I am getting ready to launch a Dwarven Halls campaign using Advanced Fighting Fantasy (with back-up support from Gamemaster's Apprentice Deck: Fantasy (1e). Here I'll work out my starting characters and some other notes [so that I can later rewrite the whole thing, eh?]

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 9 - Control

Two of the Candlestick Quartet are heavily injured. Billy and Johnny take them to the hospital where a strange relic of Thornrose's curse comes into play. As police get involved, Johnny has to struggle to regain some sense of control.

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