A man wanders through a liminal space with dice and dominos.

Author: Doug Bolden Page 2 of 10

Currently an United States expat living in Belgium. Loves horror, tea, cats, and RPGs [especially those played alone].

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 3 - The Candlestick Quartet and the Cartier Cultists ["Enhanced" Recap]

Johnny has been captured and must find a way to free himself. Elsewhere, the four young adults from the Candlestick Farm are beginning to search for the Forked Tongue. What lengths are they willing to go and how much will they be able to live with their decision to save The GLOW?

The words "lost and found" are carved by a kid into the wood of a playground.

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 2 - Learning to Hate the Locals ["Enhanced" Recap]

Johnny arrives in Arbuck and meets Maria "Madame Sinister" Salas. He also meets a rather unsavory local going by "Cash." Somewhere between these two people is the truth he seeks but it's immediately obvious things are going unwell. Things are afoot in Arbuck, and Johnny has been sent into a trap.

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 1 - Things Head South Quite Quickly ["Enhanced" Recap]

Finley "Farsight" Estevan has gone rogue. Senior Agent Scooter "Wisteria" Johnson has contacted Johnny outside of official channels and sent him on a mission. The mission? Find Farsight and find out why he has seemingly gone against the Order. The Order's best liar versus the Order's best truth-seeker. Thus begins the story of Johnny Blue's worst case ever.

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 0 - the Surprise Arc [Tricube Tales]

While in the middle of moving, I played what would become the first three sessions of a unplanned The GLOW adventure. Very quickly, this adventure began to morph into an important bit of character and lore building. Realizing I had something a lot more than a one-to-few shot on my hand I started pivoting towards a fuller longer story. Before we get to the actual play, though, find out about my more limited set-up and my initial expectations of a "The GLOW 1995" before it became "The GLOW 1992: Agent Johnny Blue vs The Kid" that has been foreshadowed since early in the meta-series.

Contemplating the Anthology Film Format for Solo RPGs [with Fiasco 1st Edition]

After a semi-recent watch of the semi-recent movie, Freaky Tales, I began to contemplate what such a format might look like in a solo rpg. Then I started working out how I might combine this with Jason Morningstar's Fiasco. The dream is to create a short solo campaign centered around a cast of related characters [at least thinly] where each POV is largely unique but with some degree of interweaving the plot. Possible for a future experiment on this blog.

The Bleak and The Pearl, Part 25. Hungry Trolls and Sea Nymphs [ShadowDark] [SoloDark]

In this session, our heroes confront a hungry troll just looking for food and a trio of sea nymphs who just might be interested in something very nearly like revenge. Also featured are large piles of trash and lots of walking. As you do.

A classic painting of food, gone awry.

The Bleak and The Pearl, Part 24. Feasting on Darkness [ShadowDark] [SoloDark]

Gryffin leads his team back into the sea caverns to continue the search but things almost immediately go wrong once a room with a strange curse enthralls one of the members.

The Bleak + The Pearl Intermission #7. Re-Entering the Sea Caves (finally)

A lone explored stands dwarfed at the watery edge of a cave with the light of day glinting off frozen trees behind him.

After months, it is finally return to the world of the Bleak + Pearl. What changes will I make (both in story and gameplay) and what sort of expectations do I have bringing this back into a more traditional "Doug Alone" format?

Fourth Wall Break #10: Arcs/Games Likely (and less likely) to Appear on The Doug Alone. aka, Doug's Wishlist

Like many solo roleplayers, it can be almost overwhelming at how many games I could play. This post is me trying to work out a few possibilities and sort them. How well it predicts any content that actually makes it to The Doug Alone, I have no idea.

The GLOW 1996: Psychic Eustace Delmont - Debrief and Final Thoughts

Sorting all my thoughts about the highs, lows, and could-have-beens about The GLOW's second campaign arc: Psychic Eustace Delmont.

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