A man wanders through a liminal space with dice and dominos.

Category: Outgunned

The GLOW 1996: Psychic Eustace Delmont, Episode 4 - Against Ouroboros

 

A modified soldier who has a left arm ending in tentacles and a sword in his right arm.
How could I not use this art?
Image © Dean Spencer

 


Previously, on The GLOW: 1996 Psychic Eustace Delmont

Two harmless street gangs — the Fractal Apocalypse and the Shaolin Dragons — pulled a problematic snatch. Their target was Juan Uno, a man who is consider something like a saint by folks in The GLOW. Eustace and Hitomi have helped to defuse the situation but now they must deal with the root of a problem: a enignmatic and very crooked fixer, Yuito Ouroboros.

About The GLOW: 1996 Psychic Eustace Delmont

Eustace Delmont is a psychic on the cusp of "graduating" into a full-blow Field Psychic. He requests his right to Walk, a brief period of freedom to encourage psychics to see the other side of The GLOW. He tries to finish his long-time partner Jani Blum's final unfinished mission: to find a mini-disc and crack open the Patel crime family. He meets Hitomi Meyer, a criminal hacker. The two are now on the run between a powerful crime family and an even more powerful adversary: The Order and its plans for Eustace.

Content Warning: Occasionally very foul language, lots of smoking, quite intense violence, drinking, gambling, non-graphic sex, drugs, criminal behavior, and black magic. The GLOW is a world of spiritual torture and weird horror.

This post is in the standard Doug Alone post style. See Anatomy of a Post for more details.

Attribution for the tools and materials used—including the splash art—can be found in the Credits below along with some details.



The GLOW: 1996 Psychic Eustace Delmont. Episode 4 — Against Ouroboros



Setting the Scene. Planning Revenge.

Date: Friday, May 31, 1996.

Time: 5:47pm

Place: Juan's Cafe.

Expected Scene: E+H discuss taking down Ouroboros before phase 2 hits.

Scene Test: [c47] 7. 2d10 = 4 + 10. Minor complication. HAH, the catalyst literally says "A minor issue escalates".

Actual Scene: As expected, but now the rain has turned into a full blown downpour of near white-out conditions.

We have a single piece of the puzzle missing at this stage: the name of the dangerous gang backing up Yuito. Pulling a single card [c19] I see three things that pop out. A brain wave sort of image icon, "Chemtrails," and "Fear." Putting those together we get the Brainwaves: a hedge-magic using street gang which tend to use mind control toxins to strike fear. This might explain their long game with trying to drive out and break the FA. Having people with equipment to make artificial emotions would be a powerful tool for them to have.

SCENE SOUNDTRACK: The scene and the next couple are going to be Timecop1983's Childhood Memories just to help keep the mood kind of chill. More sneaky and thoughtful than punchy.


Planning Revenge.

A plant filled courtyard of a cafe.

Date: Friday, May 31, 1996.

Time: 5:47pm

Place: Juan's Cafe.

The rain is loud enough it nearly drowns out Juan's quiet voice. Hitomi and Eustace are huddled over a table with Juan and Julian on the other side. The evening crowd is sparse so far. The events earlier have spread through the ripple of gossip to keep what few diners might brave the rain way and the late night customers have not yet surfaced. Hitomi worked overtime to get the fake birthday story — leaving out the all important fact of whose birthday the surprise was — and for now people have bought it.

Back inside the main cafe, BrokenRecord, Banshee, and Varvara are chatting amicably with Samvel Adamyan: Juan's other mainstay bodyguard. The one who actually shot BrokenRecord. He seems to think that them bringing back Juan and apologizing makes up for any and all misunderstandings and BrokenRecord is doing her best to flirt, weird stutter and all.

"A very interesting case, this...," Juan starts, bringing out two flat disks carved of semi-precious gems. He taps the first and a sphere of nonsense floats over it. He taps the second and another sphere. Juan leans forward and whispers Hitomi's name and suddenly the nonsense coalesces into a series of words and pictures. In both, an older man is visible: dark-skinned and white-haired. "I'm sorry, big one, I do not know your name so I can not decode them for you," Juan says to Eustace, "Introductions might be in order."

Eustace had been peering at the shapes and has very nearly figured out how to bring them forward. With a snap, they come into focus for him. "Eustace Delmont. You're Juan Uno. Whose the old guy?" [1]

"Oh, ho, very good," says Juan with a little clap. He pulls out a thin, black cigarette and lights it. Julian bends down and whispers something in Juan's ear. "A Psychic? My, my." Blows smoke out in a thin stream from the left of his mouth. "Sometimes you folks show up to set up jobs with me. Never had one not in mask, though."

Eustace continues the lie of leaving out the technically probationary status of his capital-P Psychic status. "I'm just here as a tourist. Visiting with a friend." Gestures towards Hitomi who winks back at him.

"Little Miss Meyer. A regular of mine. Do treat her well. As I was saying, this one is an interesting case. The 'old man' is Magnus Odinson. No doubt his real name is Richard Little or something minor. But Odinson considers himself a holy pilgrim. Has gathered up a large group. The Knife of the Fallen Star. Blends old world religion with Christianity and Satanism. Considers Soulburn and magic to be against the human soul. Plotting a war against people like Mr. Delmont."

A few flicks of Juan's fingers shows another man featuring in the first sphere. Another old man. This one thin and well dressed. Japanese. A crooked smile. "This is the source of today's trouble. Ita Oro, aka Yuito Ouroboros. The kind of guy that can get anything for anyone. At a cost. Sometimes that cost is straight up betrayal. Has a tendency of screwing people over at the worst times and forcing them to bargain."

"Why is he after you?," Hitomi asks. She has lit her own cigarette and is staring at the two floating images of the men.

"I think because of this first little disk I am showing you. Magnus Odinson approached me for a job posting. Ouroboros had stiffed the Knives out of a large shipment of guns. The kind that go bang bang with no aethertech or magic required. Seems like Oro got them just fine but then decided to make the Knives pay more. I normally don't like dealing with religious freaks but Mr. Oro has been causing greater and greater issues, playing some long con so I took it against my better judgement. I guess he found out, somehow, probably a mole within the Knives."

"And the other sphere?," Eustace asks.

"What makes it interesting. This is a job posted by Anastasia Yuma. Ex-Knife. Said she underwent a lot of abuse by the members, that other people from the area are getting trapped in Odinson's bubble. Wants a job for people to run distraction so she can get in and get people out."

"How much?," Hitomi asks.

"Which one?"

"All of it. How much for us to take care of Ouroboros for you? How much for us to take care of Ouroboros for Odinson? How much to take care of Odinson for Yuma?"

Juan laughs at this. Starts discussing prices.

Afterward, Eustace and Hitomi are getting a bit to eat, on the house, and he has to know. "Are we really going to arm abusive cultists and then fight those abusive cultists?"

"I'm good with guns. Really good. Dad taught me when he wasn't preaching at me. We get the cache, make most of them not work, give them over and get paid. Then we use their dumb confidence to carry out this next job."


Setting the Scene. Always a Good Day for a Bad Idea.

Date: Friday, May 31, 1996.

Time: 7:40pm.

Place: Near the back entrance to Yuito's bunker compound.

Expected Scene: Eustace and Hitomi need to find a way into the bunker.

Scene Test: [c25] 4. 2d10 = 1 + 9. Minor shift. "A bond or connection is explored."

Actual Scene: As they waiting to get inside, some of the Knives shows up.

It is easy for all GMs to create Gordian Knots on accident. Puzzles a bit too hard to solve. In this case, Yuito's bunker being an underground nuclear fallout shelter is going to make getting inside rough without a frontal assault. The strange ritual party will help but we'll have to go a bit easy on the pair trying to get end. A back entrance used for servants and deliveries. Still guarded but maybe less so.


A blue door at the end of a strange cavernous hall.

Always a Good Day for a Bad Idea.

Date: Friday, May 31, 1996.

Time: 7:40pm.

Place: Near the back entrance to Yuito's bunker compound.>

"Yeah, that's clearly a trap," Eustace says, looking at the blue door at the end of the tunnel. The front entrance had clear guards but Hitomi had mentioned that Yuito Ouroboros had less of a nuclear bunker and more of a fallout mansion. Big enough to need a few entrances. The largest, the "front door," big enough to let vehicles in. One of the side entrances they explored had been sealed up. This one is something like a servant's entrance. On the outside just a fenced of tunnel with a plain blue door at the end. Lights burning but no sign of any activity. Except the loud bass music that can be felt more than heard through the feet.

"This is why they pay us the big bucks," Hitomi says, "Because we fall into obv...mmmmphf!" Eustace has grabbed her and pulled her against the wall is kissing her hard enough that she can't possibly finish her sentence. He pulls his hands down her shirt and is making it very obvious that they are just a couple who came out for some fresh air and sex. [2]

She starts to push him away but then hears the footsteps behind him. A couple of people laugh and then keep going. She decides to choke back her anger and goes with it for a minute until they are far enough away she can pull back some. As he finally lets her catch her breath she sees a couple of guys and a woman at the blue door, knocking on it. A few seconds later the door opens — the loud bass music pours out — and then shuts cutting it off. [3]

"Sorry," Eustace says, "We had almost no time and it always seems to work in the movies."

"You're in trouble, but for now I appreciate it," she says, a bit upset but realizing their job nearly got terminated before they had even gotten to the tricky part. "So yeah, that's definitely a trap but we have to get through to find the cache. Then somehow get it out. And take out Ouroboros in the process as a bonus. Any ideas?" In her backpack are four Bliss Bombs™ courtesy of an apologetic Banshee. Plus two gasmasks. And one of her laptops. The problem is though they have more than enough Bliss to take out two of the Fractal Apocalypse warehouses, Ouroboros's bunker is on a whole other scale.

He looks back at the entrance of the tunnel, that always sense that something in the Soulburn is watching him, then back at the door. "It's always a good day for a bad idea," he says.

"What are you thinking?"

"We just walk in."

"What is Plan B?"

"I'm serious. Obfuscation is one of the Psychic's main tricks. I've never really used it but the principal is simple enough."

She looks at him. She has heard a few stories about the Order Psychics. How they suddenly appear in the middle of a party and start cutting down people. How they might be outside your window watching you sleep and you wouldn't know. "What do we do?"

"Stay really close to me. Don't so much think thin as 'not there'." [4]


Setting the Scene. The Walls Have Eyes.

Date: Friday, May 31, 1996.

Time: 7:48pm.

Place: Inside Yuito Ouroboros's Bunker.

Expected Scene: Eustace and Hitomi have to find their way around without being caught.

Scene Test: [c5] 3. 2d10 = 3 + 4. Only a minor twist. "Time to Tinker with Tech."

Actual Scene: Eustace and Hitomi are inside but it's the tech that is causing problems.

The Spotlight is enabling Eustace and Hitomi to shut down other people's perception of them, plus the party is kicking off more and more. Despite his many bad dealings, Ouroboros is cocky. Even members of the Knives are here to help sell out Odinson. The problem is the ServiSynth Eyes. We know that psychic waves meant to shut down human perception don't work since Amy Patel's mantis could see through Jani's psychic screen. Eustace is around three grades higher and stronger, but still, ServiSynth are a problem. We won't give them a battle stat but they are CRITICAL to avoid.

Do the eyes have a rudimentary intelligence capable to detecting intruders? (Even) → [c112] YES! This means that Eustace and Hitomi have to work fast.

SOUNDTRACK: Time to up the stress levels. Karl Casey's Cold Future.


A control room for an underground bunker.

The Walls Have Eyes.

Date: Friday, May 31, 1996.

Time: 7:48pm.

Place: Inside Yuito Ouroboros's Bunker.

Hitomi finds herself having trouble breathing. To her, it seems like her and Eustace are just walking past other people. They don't even acknowledge. Whatever mind games Eustace is playing, it is making a blank spot. Some of the people are clearly Brainwaves. Carrying guns and swords. Often shirtless to show off tats and strange head decorations. Huffing cans of something. Their bodies reach of predatorial pheromones. A twisted cousin to the Fractal Apocalypse. A topless Brainwave woman walks buy smoking something that reeks of death. Her hands wearing aether claws. Still, what Eustace is weaving in the air is stopping even monsters like this woman from sensing them.

There is a new problem, ServiSynth Eyes that look like large human eyes are in the walls. And Eustace's psychic weave is clearly not working with. They tried leaving this initial area — something like a pantry leading into a kitchen — and one of the bloodshot eyes honed in quick before she pulled him back. His concentration is dedicated to keeping the blanket protection up. She parks him in a corner and starts back out in the hall. The eye moves in its socket. Nearly a foot across. Rudimentary bio-plastic lid closes over it but not enough. The wall underneath is wet with tears. The things must be in constant pain.

She takes three deep breaths. More of that terrible cigarette that smells like burning tar and flesh. Then walks out and moves in a strangely fluid pattern where she times the blinks of the eye and the way it rolls back and forth so that she is always outside of its vision. She needs to find a hub where these things might be controlled. Without knowing how far Eustace's obfuscation can carry her. [5]

Another hall, another eye. Again, she uses her long history of being in places she is not supposed to be to help guide her around. She sees veins laced along the wall. Nerves and fluid ducts for the eyes. She follows the general path until she finds the control room she is looking for. This hall is much more abandoned. A lot more rustic. More to its original design as some 1960s shelter built in case of some retaliation against the GLOW. Down the hall, a Brainwave male. Something strange is happening with his left arm but he is too far to see. Before she has to test if Eustace is able to keep her hidden at this distance, he turns and walks into a side door without glancing back. [6]

She pushes the door open. Finds a room full of old computers. She is shocked to see no one is here. The Brainwaves are clearly convinced they are a big enough threat to keep people out. [7]

She sets her laptop down on one of the terminals and plugs into the aether system. Pulls up a series of wards and runes and beings working against the internal systems. The system is like a giant brain, a bunker-wide ServiSynth that is trying to protect itself from threats. She starts trying to talk to it as it pushes back against her. She is able to shove through some of its outer defenses and hears no alarms going off, but there is a lot more to go. [8]

Voices in the hall. She ducks down and pulls her laptop under the desk. She pulls out memories of sunlit days that she recorded and begins running them into the central brain. Happy thoughts. Joy. She sends the rune for friendship three times over. The brain finally accepts her communications. After years of being abused by the powers that be, Hitomi is considered a true friend. Rather than abuse that trust, she actually starts sending counter commands to the system, building up its self-awareness. Turning on some of its own defenses. [9]

She pulls out a cable that looks a bit like a bit of intestine and holds it to her own scalp. "What's your name, sweetie?"

The ServiSynth brain responds with three symbols: a broken chain, a lighthouse, a cloud. [10]

"I'm going to call you Silver Lining, ok?" She gets a positive sense back. "A friend and I need to help some people out. Can you help us with that? I don't want to hurt anyone or you, is that ok?" She gets a strange sensation back. Like Silver Lining was hoping for something a little bit different. [11]

She sends thoughts of Eustace, all the thoughts. The first meeting. His wanting to protect people. The way he kisses. The way he moves. The way he keeps looking behind him like he senses someone there in the distance.

That complete she sends out her thoughts to Eustace, hoping he can hear. Luckily, a few seconds later she feels his thoughts push back. He has been listening in. [12]

She can see him move down the hall through the eyes. The Brainwaves continue to be absolutely terrible security as no one tends to move. Wait, there is one. [13]

Dark skinned, short, and built like a swimmer this one has a pair of hatchets and seems to be vibing with swinging the wide while talking to himself. Tattoos of snakes wrap around his body and his arms. As he walks near Eustace, he does not turn. Eustace stands still and one of the axes embeds in his arm and then the Brainwave walks on, not noticing the blood dripping down one of them. Eustace, in pain, keeps coming toward Hitomi's location. [14]

As he gets into the room, she helps to bandage the bloody wound by using a bit of her shirt. Then she asks Silver Lining where Ouroboros might be hiding the guns. It shows her a place. The hallway the weird armed guy just went down a few minutes before. [15]


Setting the Scene. Mr. Weird Arm.

Date: Friday, May 31, 1996.

Time: 8:01pm.

Place: Inside Yuito Ouroboros's Bunker.

Expected Scene: Eustace and Hitomi confront the strange armed Brainwave.

Scene Test: [c66] 5. 2d10 = 1 + 5. As expected.

Actual Scene: As expected.

I had some cool stock art I wanted to use so we will get a rough fight with a single, well-armed opponent. Bad Guy template 1. 6 Grit. Hot Box on 3. Critical/Critical. Fighter (-1 close range), Sharp Blade (potential to Hurt), and we'll give him a custom feat for using his tentacle arms that failing to get a Basic means he latches on. This will be like an extra help for him.

There is obviously a hidden entrance to get out. We'll figure that out in a bit.


Mr. Weird Arm.

Date: Friday, May 31, 1996.

Time: 8:01pm.

Place: Inside Yuito Ouroboros's Bunker.

The store room is a large place with many metal crates. Ouroboros is clearly behind on a lot of orders. Seems like only a matter of time before his fate catches up to him.

"Silver Lining, which of these has guns designated to go to Magnus Odinson?" The ServiSynth brain returns a sense of confusion. They would need to know how the place is coded to ask the question. [16]

"Damn it, Nurse, I think we are on our own." The two begin looking through the crates but it will take some time to open and inspect each one. There has to be some sort of log, somewhere. As Hitomi goes to start looking for it, another voices calls out.

"My at the rat problem we have. I told Yuito we'd need to set some traps. Luckily, he has me." The speaker is the strange armed guy she saw earlier. Strange barely covers it. His left arm ends in a series of octopus tentacles. His right holds a sword. The man looks with a sense of glee at the chance to get to use both.

"Foxteeth, find the guns!," Eustace calls out as he runs forward to fight the guy. Despite Eustace having the edge in height and body mass, Hitomi is not entirely sure how long he will be able to hold up. Also, what the hell did he just call her?

Eustace gets his left blade up to cause the superior fighter to back up and then brings his right blade down to slash down Weird Arm's...well, weird arm. It is a heavy hit and the Brainwave's cockiness plummets as his blood splashes the floor. [14]

In retaliation, Weird Arm continues his sweep right across Eustace's guts. He avoids getting emboweled but its no longer just Weird Arm's blood on the floor. [18]

A series of small slashes from Eustace starts to wear Weird Arm down but right as Eustace gets a hit in, Weird Arm deflects it back up and brings his blade down Eustace's right arm. Eustace returns the deflection with his right blade and then brings it down and cuts through the tentacle arm, slicing it off. Weird Arm screams loud enough that people nearly have to hear. [19]

As the guy is screaming, Eustace brings both arms together and cuts the head right off. [20]

On the other side of the room, Hitomi has managed to find the list of codes for the boxes and after finding the cache of guns just shoves it in her backpack. Blackmail might buy Juan and the rest a bit more time. Keeping an ear out, she doesn't hear the sound of pursuit. Silver Lining's loading ServiSynth help to put the crate in question on a truck and then starts opening the door which drives out into what appears to be a run down barn. Before her and a bleeding Eustace drive out into the night, she turns and hands one of the ServiSynths the four Bliss Bombs™.

"Maybe don't make it a slaughter, but for tonight have some revenge. Also, I want you to think really hard about this. Rooster masks. Rooster masks. Got it? Good."

The truck is gone before they push their luck anymore.

It is a few hours later that she hears the news across the 'net. Yuito Ouroboros and many of his guests have been slaughtered. The security system reports a group of people in rooster masks are to blame. MUNI is starting investigations. [21]


DOUG'S COMMENTARY

February 11, 2025

This is, essentially, the remaining bits from the shot that I had to bail on last time to get some rest.

That was a more abrupt ending that intended but it's a bit of a byproduct of still recovering out of the brain fog mentioned last episode. It is also just trying to keep the fat a little trim. The Crooked Fixer is one part of the Odinson cult. We already have three new gangs growing out of it before we get to the Knives. As much fun as Ouroboros could have been, that would be adding a secondary complication to a side job that would only delay getting to the main story. I like the idea of the ServiSynth rebellion starting. A minor thing that might grow beyond this arc and set up some later stories. I also like that we are continuing to build the false legend of a gang of rooster-headed vigilantes taking down major crime groups when it really just two fairly overwhelmed people managing to survive.

So, it was a bit cheaty-cheap but two episodes that were a really long episode are enough. Hitomi has learned that befriending the semi-aware aether systems is a tool. She'll use that. Eustace has learned that swords hurt, he'll use that. He drained a lot of resources just to keep her safe. She'll also use that.

One of the reason I'm interested in running the showdown versus Odinson is because it challenges one of the assumptions of this whole campaign: Eustace needs Soulburn to function. Going to a place with reduced Soulburn is going to take away his powers or at least greatly hinder them. This was already Hitomi's time to shine. They will probably need help next time around.

Some fun trivia. The base-wide ServiSynth was going to have a grapple attack and I had stock art picked out for it. Before we got the whole "Brainwaves are terrible at their job" oracle results over and over and before we got "Hitomi will choose to be a friend because her real goal is to help the downtrodden despite being a bit of a bitch about it" shine gloriously, the intent was to have maybe a showdown with Weird Arms and Ouroboros while Eustace and Hitomi are dealing with their legs being grappled. Then we got her making friends with a tortured ServiSynth. And the Brainwaves just refused to respond. Plus I was tired.

Had they gone to the ritual, though, Eustace was going to experience a more pure Soulburn experience and get a glimpse of his future destiny — spoiler, he is turning into a witch. The whole plot about psychic threads targetting Hitomi is not because the threads care about her, but because he does. He's inadvertantly making the threads around the city start to gather to her and her own personal sphere is getting impacted by it. I've been coy with myself on this but that is why he keeps thinking the Soulburn is talking to him. Because it is. Once I came up with the idea to have a Eustace story and that story was going to have a Hitomi, I realized that he might not have been sensing a place to hide the mini-disc. He was sensing her.

MECHANICAL AND STORY NOTES

  1. Can Eustace break the hedge magic encryption around the info spheres? (Good) → [c99] Yes.
  2. Focus + Awareness for his danger sense. Gets a Critical. He can feel the people coming into the tunnel after them.
  3. Do the rogue Knives fall for the ruse? (Good) → [c23] YES!
  4. Not going to roll this one. Eustace is going to spend a Spotlight. He loses the coinflip and does not get it back.
  5. Crime + Stealth + 1 Help from the psychic field. She gets Extreme + Basic. She is good for three checks to avoid them and needs a Crit to find the hub.
  6. Crime + Awareness. Actually gets a Crit using her Hacker feat.
  7. Is there someone actually watching the control hub? (Even) → [c72] NO! The people are very cocky about their position of power.
  8. Crime + Fix + 1 Help (Laptop) + 1 Adrenaline. Basically considering this a Gamble. Even using her Hacker feet tops out at 1 Crit + 2 Basic. Not enough to take control but enough to avoid getting detected, yet.
  9. Again. This time the roll works better. Extreme + Crit. Combined with the previous advances she is down two Adrenaline but Hitomi is now in control of the system.
  10. Snagged these symbols through three quick cards.
  11. Is Silver Lining ok with this? (Even) → [c16] Yes? It actually might want to hurt the people that have built it into the walls.
  12. I forgot to establish this before hand so to be fair, did they agree to use his psychic powers to communicate? (Even) → [c41] YES!
  13. Are any Brainwaves going to be in the hall? (Even) → [c39] Yes? Hmm, we'll make him roll a bit to see if his psychic field is holding.
  14. Is his Psychic field still holding? (Even) → [c90] Yes. Brawn + Stunt Gamble to avoid the axes. A basic that is snake eyes. Two grit lost. We'll say the Spotlight ends after this, though.
  15. I want at least one good fight sequence! Plus I have the stock art. Also, Eustace is going to get Distracted for holding the field for so long.
  16. Will Silver Lining be able to help find the box? (Even) → [c35] No? Not exactly.
  17. Brawn + Fight. + 1 Help from the blades. +2 Fight from the Adrenaline. -1 for the Fighter Feat. Risking a reroll, gets Extreme + Critical. 4 Grit lost right off.
  18. Brawn + Stunt. Gets only a Basic. This avoid the grapple and the hurt but still nets two grit damage.
  19. Same as above but this time gets 3 Basic = 1 Critical and only does one more Grit damage. Has a snake eye so takes a grit. Only one Grit remaining so spends the Adrenaline to activate a counter does a grit damage back to Eustace. Eustace spends his last adrenaline and gets an Extreme so we'll say he cuts off the tentacle arm and gets +2 next turn but takes one more grit from a snake eye. Next hit he is at Bad.
  20. Critical + Basic with no snake eyes. Eustace is very injured and drained of Adrenaline but prevailed.
  21. Is there a log of the crates? (Even) → [c87] Yes. Did people hear Weird Arm's screams? (Even) → [45] Yes? Yes, but are not necessarily caring. Ok, how about this...are they responding to them? (Even) → [c43] No. these bodyguards.
  22. Does Yuito survive Silver Lining's rebellion? (Even) → [c109] NO! Alrighty then.

CREDITS

The GLOW 1996: Psychic Eustace Delmont is played using Two Little Mouse's Outgunned and Outgunned: Action Flicks (especially, but not limited to "Neon Noir" and "Great Powers"). It uses Larcenous Designs' Gamemaster Apprentice Deck: Cyberpunk 2E as its main oracle.

Other sources used include:

  • Zach Best's Universal NPC Emulator.
  • Cesar Capacle's Random Realities
  • Kevin Crawford's Cities Without Number
  • Matt Davis' Book of Random Tables: Cyberpunk 1, 2 and 3.
  • Geist Hack Games and Paul D. Gallagher's Augmented Realities.

ART CREDIT AND EXPLANATION

Some images are © Dean Spencer. Used with permission. All rights reserved.

Yuito's Bunker's Back Entrance: Image by Tobias Wahlqvist from Pixabay.

Control room is an uncredited photo on Pixabay.



Taxonomy and Technical Data

  • World: The GLOW
    • Campaign: The GLOW
      • Arc: 1996 Psychic Eustace Delmont
        • Post: Episode 4 - Against Ouroboros

Dates Played: February 11, 2025.


The GLOW 1996: Psychic Eustace Delmont, Episode 3 - Bad Decisions Are Made

 

A multi-armed drone handles boxes.
The warehouse drone brings boxes down
Image — Dean Spencer

 


Previously, on The GLOW: 1996 Psychic Eustace Delmont

About The GLOW: 1996 Psychic Eustace Delmont

Eustace Delmont is a psychic on the cusp of "graduating" into a full-blow Field Psychic. He requests his right to Walk, a brief period of freedom to encourage psychics to see the other side of The GLOW. He tries to finish his long-time partner Jani Blum's final unfinished mission: to find a mini-disc and crack open the Patel crime family. He meets Hitomi Meyer, a criminal hacker. The two are now on the run between a powerful crime family and an even more powerful adversary: The Order and its plans for Eustace.

Content Warning: Occasionally very foul language, lots of smoking, quite intense violence, drinking, gambling, non-graphic sex, drugs, criminal behavior, and black magic. The GLOW is a world of spiritual torture and weird horror.

This post is in the standard Doug Alone post style. See Anatomy of a Post for more details.

Attribution for the tools and materials used—including the splash art—can be found in the Credits below along with some details.



Making Some Jobs

Similar to how I did the other dimensions through the Swirl with The Bloody Hands, I am going to create multiple missions here with the idea that I will start out focusing on one and possibly only focus on that other one. The others might show up as backups, background info, and so forth but mostly they are just flavor. The GLOW is a big place — bigger on the inside — and there are dozens of such intrigues brewing.

The method broadly used will be essentially as described in Kevin Crawford's Cities Without Number. 2x Mission Tags. A couple of mission type rolls. Then go back and pick out elements from the Tags that would make the most sense. Toss in a few references to the Cyberpunk 2E GMA deck if I need further prompts. The mission that gets picked will likely get a few details added from either Dicegeeks or Augmented Reality as needed.

  • Mission 1. Tags: 36 Crooked Fixer [Supposed supplier is up to something]. 12 Beleagured Locals [People are being pressured by outside forces]. Mission Type: 9 Theft . Patron → 8 Community Leader. Biggest Obstacle → 6 It's extremely easy to track. Valuable to patron? → 10 Patron needs it to complete something. Twist? → 6 Taking it will hurt a sympathetic group.
  • Mission 2. Tags: 40 Feckless Idealist [Someone with strong ideals but no common sense]. 76 Roaming Raiders [Nomadic raiders are involved]. Mission Type: 6 Sabotage. Motivation → 3 Distraction. Patron → 6 Past victim of target's owner. Defense? → 6 Well fortified location. Target? → 4 Important piece of equipment. Owner's need? → 8 Sign of Trust from a Major Ally. Twists? → Spread over several locations.
  • Mission 3. Tags: 16 Biological Weapon [obvious]. 33 Criminal Cop [Also obvious]. Mission Type: 2 Espionage. Patron? → 5 Local elder protecting the district. Profit? → Grants access to invite only business. Obscure? → 1 Almost no one knows it exists. Why Guarded? → 6 Treachery against a seeming ally. 17 → Stealing it will enrage a third party.

Almost immediately the idea to combine elements of the first two together comes to mind. Then the third can be something like a blueprint for the next job, the one where they work towards getting revenge against Dave Akari (which might be AFTER the Turning Point but is coming).

If we combine the first two we get a kind of interesting stewpot. There is a insular community within a community. A cult who believes that the place they are is their home [divinely granted]. Protected, perhaps, or at least accepted, by the community at large. I like the idea of a cult who pushes back against the Soulburn. Old World Pagans. Gas masks. Filtered rooms. Googles. Growing their own food in gardens with filtered air and runes to to purify. It won't work entirely. Some of the very magic they hold to is powered by Soulburn. However, they are growing stronger and more desperate to defend their land (all a lie based on some half-assed 1960s death cult type prophet). The end game is fight back against "The Man" — Lamark Society, The GLOW, just some sense of "Them" — and they have tried to get a cache of weapons. A shady dealer took their money is now not following through. Partially because the weapons could be tracked back to them. The cult is willing to pay $3 [note, in game terms, in real world turns it would be a couple thousand] to get the weapons. They have new towers that are more effective at stripping out the Soulburn and are setting those up. Disrupting a lot of people's lives in the area.

On the other hand, one of the ex-cult members is trying to take out the cult before they can make things worse. Destroy these new towers. Only, destroying the towers is just to be a distraction to pull the heads of the cult aside while the ex-member does something.

The Cult's Name? [c60] Meteor Strike. [c50] A thief holding a knife (?). The Knives of the Fallen Star. The leader? [c14] Magnus Odinson. The ex-member who wants revenge? [c16] Anastasia Yuma.

We'll build up more details as we need.



The GLOW: 1996 Psychic Eustace Delmont. Episode 3 — Bad Decisions Are Made



Setting the Scene. Street Kids Pull a Fast Juan.

Date: Friday, May 31, 1996.

Time: 11:23am.

Place: Juan Uno's Cafe, On the Outskirts of Pensacola.

Expected Scene: E+H meet Juan to find out about jobs.

Scene Test: 1. 2d10 = 6 + 4. A major twist/complication. [c82] Someone close is abducted. [c84] Icon of a man emitting rays. [c87] Gang Wars.

Actual Scene: As Eustace and Hitomi enter Juan's, a gang shows up and kidnaps Juan before Hitomi can make contact. Eustace will sense the danger and might be able to intervene.

Well, maybe never mind about those jobs. Is this a new gang to the group? (Even) → c45 Yes? So yes, but maybe a known associate of someone else we've met. Ah, the crooked fixer. He knows the Knives have put a job to get the weapons and so is targeting a well known person who might be arranging the job.

The gang hired by the fixer (Urban Tribes from Augmented Reality): 23 Shaolin 06 Dragons. 75 Androgynous 33 Parkour 48 Pranksters. 72 Find and sell corpses to body banks. 44 Allied to... 89 Fractal 30 Apocalypse. 30 Rastafarian 10 Info-Socialist 42 Boosters. Who are 20 Premier suppliers of street-level premier pheremones.

Basically these are "kids" who dabble mostly in pranks and mischief, avoid real drugs or violence. Not a threat in the least.

Why did they take the deal from the crooked fixer? [c43] Ponder [c109] Stealthy [c107] Freedom. They owed the fixer some money and he has agreed to let them off the hook if the do this.

SCENE SOUNDTRACK: Karl Casey's White Bat 44 which just dropped this last week or so.

Let's get one "sensory detail" for flavor: [c58] Rain drumming against...


A cafe courtyard filled with plants and puddles of water.

Street Kids Pull a Fast Juan.

Date: Friday, May 31, 1996.

Time: 11:23am.

Place: Juan Uno's Cafe, On the Outskirts of Pensacola.

The cab drops them off right as the rain hits the parking lot of Juan Uno's Cafe. Hitomi had explained to Eustace that Juan tends to be a bit moral as far as job scouts go — moral for The GLOW at least — and she had racked up a decent amount of good graces with him. He knew the kind of jobs that she would take and made sure not to tempt her with stuff she liked to avoid. Though, money was tight enough lately that she had been willing to bend a few personal rules.

"Juan?," Eustace had asked.

"Yeah."

"Uno?"

"Yeah.

Eustace kept waiting to see if she would crack a smile but after a moment said they should probably call a taxi. There is an irony in stealing a motorbike the night before a rainstorm was predicted to sweep across the area.

As Hitomi steps under the eaves of Juan Uno's cafe, Eustace pivots and stares at shapes coming out of the rain. Street punks dressed in loose fitting clothing, heads shaved and bodies thin enough that their faces blend together. He feels no animosity coming from them but still he can tell they are up to something shady. He reaches out to grab one and the kid flips over him as the other start leaping over barriers and diving over the fence that leads to the courtyard. [1]

"The ShaoDra? What are they doing here? Come on!" Hitomi takes off running through the front door as the inside erupts into chaos. At this time of day, Juan's is pretty much just a lunch spot. A lunch spot currently compressed indoors as the famous courtyard is being drenched by rain water. One of the best places near P'cola to get a Cuban sandwich or spicy sushi with a variety of tea and cofee drinks. At least for the daytime customers. The other customers tend to be more nocturnal. Now, all those hungry civs getting sandwiches and tea are currently having to deal with a half-dozen Shaolin Dragons as the bald youths knock tables aside and toss lunch trays at Juan's bodyguards, a pair of beefy men who usually don't need to go into full work mode until much later in the day.

Entering into the dining room, Eustace sees a guard pull a gun and start to take a shot and dives over to grab the the arm. The gun goes off while Eustace is shouting, "They are just kids, stop!" A shout of pain lets him know he did not make it in time. The bodyguard goes to shove Eustace aside but Eustace takes control of the situation. "Arcane Order! Everyone WEAPONS DOWN!" The declaration of being with the Order does the trick as the bodyguard drops his gun and both stand back. [2]

Hitomi already has the ShaoDra member in her arms. A young woman. Maybe nineteen if that. Holding her arm as her biceps bleed out. A few inches to the right and it would have been a center-of-mass wound and much closer to fatal. The ShaoDra's skin a light brown with black eyes showing pain. Like the rest, head is shaved but stubble shows dark hair. "Uncool. UNcool. UncOOL," she says. [3]

"You said that, sweetie," Hitomi says, defaulting to the same big-sister mode she uses with Bee. "Nurse, she's hurt."

Eustace bends down beside her. As he starts seeing if he can tend to her wound, another shout is heard from the back. Hitomi recogizes it as Juan's voice. The next thing she knows is he is being carried out a side door by the other ShaoDra. A van pulls up. The letters F A on the side in strange grafitti. She recognizes this calling card as well. Fractal Apocalypse. More kids playing at street punks by way of modifying and amplifying natural hormones and pheremones. Kidnapping is not on either group's CV. The bodyguards, still respecting Eustace's command to not pull weapons, run outside to try and stop the van.

"Look at me...Darya. No, you prefer BrokenRecord. Look at me. I'm going to bandage your wound, ok?" After a minute the bleeding has stopped and gentle psychic persuasion has helped to block the pain. [4]

"Thank you. Thank you. Thank you," Darya/BrokenRecord says.

Hitomi squats down beside her. "BrokenRecord, did he say?" Then waits while the younger woman says "Yes" three times. "Ok, BrokenRecord, why in the fuck did your friends just make the massive mistake of kidnapping someone like Juan?"


Setting the Scene. Fractals within Fractals.

Date: Friday, May 31, 1996.

Time: 12:24pm.

Place: On route to the Fractal Apocalypse's Warehouse.

Expected Scene: Hitomi comandeers Juan's car and her, Eustace, and BrokenRecord go to try and find out what is going on.

Scene Test: [c47] 7. 2d10 = 8 + 5. Minor complication. Catalyst is "Your Hardware Is Recalled." Keeping that more "minor" I'm just going to say it means that Juan's vehicle is in the shop so they are having to borrow one of the bodyguard's cars. Does he let them take it without going along? (Bad) → [c72] No. So they have a bodyguard along with them. Who? Julian Shame. Pulling another card [c74] we get a badge, a nose, traits of "Diligence" and "Pride". Big guy. Bigger nose. Ex-cop. Left the force because of his pride. Likes to take care of his plants and the plants around Juan's.

Actual Scene: The four people are en route to the FA warehouse, including an ex-cop who takes his job very seriously.

I don't think we need a lot here. Just a brief "lore dump" type scene before getting to the warehouse itself.

Eustace gets one Adrenaline from that last scene.


An alleyway with lots of graffiti on the walls and a couple of people made out just in the distance of the end.

Fractals within Fractals.

Date: Friday, May 31, 1996.

Time: 12:24pm.

Place: On route to the Fractal Apocalypse's Warehouse.

Hitomi has been catching Eustace up on the details. The Shaolin Dragons — ShaoDra by most folks' shorthand — are low level wannabe Buddhist punks who mostly engage in parkour and skating to achieve oneness with the city. Chief money making endeavor is corpse detail. They gather up dead bodies from war zones, old apartments, and the underground. Some they return to kin. Some they sell to scientific research. All they give blessings and purifications. Most tougher gangs have a broad truce with the ShaoDra. In fact, violence against them is considered very bad form.

The Dragons team up with the Fractal Apocalypse — F A, pronounced Eff, Ey? — Rastafarian jolly mollies getting off on their literal own supply. Taking human hormones and pheremones and piping them through various tech and magical enhancements to great moods and vibes. Real life love potions coming with self-affirmations. Both are found in a warehouse run by the FA. A day job of sorts providing some cover. Not even the MUNI cares to bust them, they are that harmless. Hell, good vibes and cleaning up dead bodies puts them generally in the helpful category.

"The thing is, they just openly snatched Juan. He fits a particular place in the The GLOW. He gets people jobs that have a...moral elements. Moral for The GLOW. It's his major trade. Small community getting sick because of corp waste. People who betrayed their crew. Realtors who made land grabs. Generally, if you have the slightest excuse for violence, Juan can shop it. This means his jobbers are folks who consider Juan to be a bit of a saint. Lots of rough folks who do terrible things on a redemption arc. Trying to buy a bit of their soul back."

"Dangerous people who might consider an attack on Juan a one-way ticket to hell. Literal hell," Eustace fills in.

Eustace is in the back of Julian's car. Julian Shame. Ex-MUNI. Got dishonorably discharged after he refused to go light on a man who preyed on an orphanage despite a lack of evidence. Took up with Juan and takes it personally. Drives a rather sensible car. No aetherware. No hedge magic touch-ups. Petroleum burning.

Next to him is BrokenRecord. She is in her vibe. FA enhanced happiness. If Eustace had to make a guess, the feeling of see a new kitty cat. Or a sunny day after a storm. She leans forward and touches Eustace in this Gnole-enhanced fingers. "Nice fingers. Nice Fingers. Nice fingers."

"Nuh uh, sweetie," Hitomi says from the front passenger seat. "Those fingers are claimed. I got my teethmarks in that one."

Foxteeth, Eustace thinks. Then tries to shake his head. So many psychic threads are weaving around Hitomi that she appears to glow green brighter than the murky daylight outside. Shapes dance along her face and hair. The rain has stopped but the clouds threaten more for the afternoon.

Julian, taking directions from Hitomi, finally speaks. "I though Order Agents tended to dress a bit...spazzier, than that." Referring to Eustaces sleeveless shirt and workman's pants. He has not yet made up the loss of his coat to Bee.

"Not an Agent."

Hitomi, in the front seat, is a little surprised to see Julian — a big man with a bigger nose, who once removed a hyped up street sam's chainsaw arm by bending said chainsaw arm into a seemingly impossible geometric configuration — start to sweat. Like many folks in The GLOW, she has heard of Order Psychics. Also like many, she has taken them as a type of cryptid. A fairy tale. The MUNI know better. They have seen burned out husks of people after their minds have been removed.

Julian, fighting hard to keep the quiver out of his voice, asks, "Don't you people wear fox masks?"

"Sometimes, when we want people to be afraid."

BrokenRecord starts talking, in triplicate, about pretty little foxes as the car turns down an alleyway well decorated with colorful grafitti and a couple of watchers pretending to be unhoused drunks. Hitomi holds up her hands in American Sign Language for F and A and then nods at BrokenRecord in the back. One of the guys taps three times on a grating and the car turns left. The Fractal Warehouse is in front of them. [5]

"Remember," she says, "We aren't shooting anyone. We are going to find out what the hell is going on and then we're going to get Juan back to his cafe before any of his fans get jumpy."


Setting the Scene. Surrounded by Dumbasses.

Date: Friday, May 31, 1996.

Time: 12:41pm.

Place: In a breakroom in Fractal Apocalypse's Warehouse in West Pensacola.

Expected Scene: They get a chance to talk to the ShaoDra about what is happening.

Scene Test: [c7] 6. 2d10 = 4 + 6. Scene as Expected.

Actual Scene: As it says on the tin.

Since there is no twists to the scene, let's build up the crooked fixer who is part of the problem. Flipping over a card [c5] we get Yuito + Ouroboros as a name. I think that makes a good street name. Envy and Suave as two traits that work. Flipping over another [c23] we get a cultist and a bleeding hand. "A personal celebration is interrupted." Situation: Modified lifeforms. Smuggler's den. A third [c118] I get an alien face, a beaker that makes me think of a nuclear power plant and "A survival shelter". Combining the Verb + Ad + Noun from those cards the first combination is Remember Ghostly Legend. Another possibly combination is Trick Complex Stockpile.

Ito Oro. Goes by Yuito Ouroboros. Has an old fallout shelter as a home basement with underground storage. Throwing a party in a couple of days related to a local legend about aliens and ghosts. Oooh, like a seance to talk to the lifeforms from the Chicxulub event. Posh folks. ServiSynth sex workers. Gawdy masks and people high on the Fractal Apocalypse's supply. Only, after they sold a large quantity of their stock to him, he claimed it wasn't sufficient and threatened to send some dangerous folks [we'll make these in a second] after the FA and the ShaoDra. Know that that Knives have it out for Yuito, and he found otu they had shopped out the mission through Juan, he convinces the FA+SD to snag Juan just for a little talk [hoping to kill Juan, the FA, and the SD in the crossfire].

I'm feeling it.


A warehouse with boxes rising up on either side on shelves.

Date: Friday, May 31, 1996.

Time: 12:54pm.

Place: In a breakroom in Fractal Apocalypse's Warehouse in West Pensacola.

Despite the young — around 20 at a high estimate — black man having a full foot over Hitomi, she has backed him into a corner and has a finger pointed at his face. He keeps giggling in response as she lectures him, though the artificial joy he is caught on keeps slipping as he tries to resurface. Another, younger, black man with a strong French accent is sobbing on the floor. He apparently is tripping on abject sadness. Why? No one knows. BrokenRecord has said the word "Wow" about fifteen times and Hitomi looks like she is going to snap.

"Listen up, you shitbrained dumbass. Do you have any bottled emotions that might be something like, I don't fucking know, seriousness?"

A pale woman with a shaved head, a ShaoDra around the same age as BrokenRecord, nods. Gets up and goes out. Besides Hitomi and the two victims of her wrath, you have Juan Uno sitting at a small table that just shouts corporate breakroom. Which it is. The Fractal Apocalypse is an amazingly modern looking warehouse once you get past the gutter-trash exterior. That's part of its security. That and the Artifical Bliss bombs set to trigger if you open the door without the watchdogs outside giving the signal. Any attempted break in and you will feel so happy you might never feel happy again.

Behind Juan is Julian, puffing himself up to look extra big. A hand is clearly on his gun in his holster. He has taken Hitomi's command to not shoot anyone — and his fear of Eustace keeps him extra in line — but he has the rough ok to make it seem like he is. Eustace is at the door and keeps glancing out at a warehouse bot in the constant motion of moving boxes around like a strange cross between a spider and a sloth. It seems to just be shifting boxes without meaning, but surely it is doing...something.

Laughter is Banshee McCready. Sadness is Vorpal Spark. The pale bald one was Varvara Clean. Her accent, based on the two words she has said since they entered, demanded to see Juan, and got brought here puts her as Eastern Euro or playing to stereotype.

While waiting, Hitomi looks around for an ashtray and, seeing none, grabs a coffee cup and sits down next to Juan and lights up. She offers one to him and he accepts. "Are you ok?"

Juan is in his 40s. Mom was Mexican and an early settler in The GLOW. Dad was a Japanese cafe owner who emmigrated in the 50s. The two hooked up and made a happy home that young Juan took offense at. Ran a rough childhood until his 20s when he took a dime in MUNI prison. Got out, found his parents had disowned him, and started his light-gray-hat business while trying to make his dad proud. Hopes one day they will try and find them.

He nods and seems to find it all a bit amusing. Hitomi has tried to explain that some potential roughs will be here before long unless they get Juan back, safe and sound, and this is all just a hilarious misunderstanding.

"A birthday party, ok? A surprise party and that was all a bit high energy to make you think you were being kidnapped. We offer your customers a free coffee drink for the disturbance. Julian backs us up and no one shoots any dumbasses despite them practically begging for it."

Varvara has returned and Vorpal and Banshee are now huffing a cannister labeled Buzzkill™ and suddenly the smiles and the tears are both wiped from their face. They go into apologies.

"Sorry, ma'am. Ouroboros had promised us to clear some debt if we brought Juan here for a secret meeting only the ShaoDra took excitement before going and maybe took too much," Banshee explains in a quiet voice completely not living up to his street name.

"Ma'am!?," Hitomi chokes.

Eustace finally tears his eyes from the ever moving warehouse bot and looks over at the group near the table. "He wanted you all to die, you know that, right?" As the group stares at him like they just noticed a large man with artificial arms has been standing there this whole time. "Oroborous, I mean. He figured Juan's fanboys would go on a murder mode and raid the place." [6]

Looking over at Julian, Eustace adds, "Yeah, I can read your mind. You are thinking of daffodils for some reason." Julian makes a high pitched whine in his throat.

"Eu, honey, are you done scaring the nice people?," Hitomi asks, recharged and ready to go back into lecture mode.

"Yeah, though if someone can explain what the hell this bot is up to, I would..."

Hitomi makes a zip it gesture at Eustace and he goes silent. To him, it looks like she has just flung a dozen green lines through the air that resettle on her face like butterflies to a flower.

"We all good on the birthday lie? We have around, oh, zero seconds to get out here and start telling it really loud. Then, after that, I am going to Juan about making sure this never happens again before Oroborous tries again."


DOUG'S COMMENTARY

February 10, 2025

I'm wrapping this up a bit earlier than I normally would but it is a fair stopping point. I am still in a fairly long recovery process from a bacterial infection in the lungs that is now largely let go but the meds have left me a bit spaced. It has been almost a week since I have been able to dedicate much mental space to playing. The sickness is a part of it. Another part was having issues — due to the sickness, but also just a lot of personal stress related to recent news — trying to come up with an interesting hook for the next part. I could have just clipped and went straight in for the Amy Patel rescue but I wanted to have at least a side mission first to give Eustace and Hitomi a chance to make some money and kind of work a storyline that might be a bit dangerous and risky but overall was a bit lighter in tone.

After spending half-an-hour, or more, going through the whole random generation arc coming up with missions and finally finding a vibe I liked I then get a major twist. It is the classic solo play experience. The random crap generated from the twist was more fun. I like the ShaoDra and the FA. I think it will make for a good couple-three more sessions of trying to protect a group of streetwise dumbasses from the true violence of The GLOW. There will be another cult, another street gang, and some weird lore development. At that point we will have something like five or six gangs and that's enough to just run with for a bit.

At any rate, forgive the brevity here but next time will start back at Juan's and will detail making plans to play a few people off each other. I'm looking forward to it. I am also looking forward to having my brain back.

By the way, a bit of trivia. I had picked the warehouse bot because originally Juan's was going to be a warehouse. Then I had of him shifting Hitomi to a cafe. I found the cafe with all the plants through a random search. Once I came up with the two non-violent street gangs the idea that one of them might run a warehouse both for their own artificial moods but also just as a side job was pretty natural. My brain fog meant I couldn't really think of a good use for it in the scene so I just thought it was funny for it to be moving boxes around at random to fit the kind of FA/SD spaced out street punk motif. Eustace was staring at it because I would have just stared at it and wondered what was up.

Spoiler: but the next major twist (if not sooner) will be our first glimpse at the other psychics. We know form the first session that they are tracking Eustace. I think we should get at least a glimpse.

MECHANICAL AND STORY NOTES

  1. Focus + Aware. Gets a Critical. Knows there's no danger. Brawn + Stunt to try and grab one but no successes at all.
  2. Only a Basic success to block the shot. He'll stop the kid from getting killed but the kid still gets shot. Smooth + Leadership with Silver Tongue. Gets an Extreme. Eustace is in control of the scene.
  3. [c37] Darya. Persian (and other) female name. BrokenRecord is another name so let's give her a verbal tick.
  4. Focus + Heal. Extreme. Boy is living up to Nurse pretty well.
  5. Criminal + Streetwise. She gets a Critical + Basic without even rerolling. She definitely knows the codes.
  6. Focus + Detect + 1 Help since it's kind of obvious. He gets a Critical.

CREDITS

The GLOW 1996: Psychic Eustace Delmont is played using Two Little Mouse's Outgunned and Outgunned: Action Flicks (especially, but not limited to "Neon Noir" and "Great Powers"). It uses Larcenous Designs' Gamemaster Apprentice Deck: Cyberpunk 2E as its main oracle.

Other sources used include:

  • Zach Best's Universal NPC Emulator.
  • Cesar Capacle's Random Realities
  • Kevin Crawford's Cities Without Number
  • Matt Davis' Book of Random Tables: Cyberpunk 1, 2 and 3.
  • Geist Hack Games and Paul D. Gallagher's Augmented Realities.

ART CREDIT AND EXPLANATION

Some images © Dean Spencer. Used with permission. All rights reserved.

For info about the photo for Juan's cafe: see previous post where I went over creating new art for this series.

The alleyway towards the Warehouse: Photo by Linda Xu on Unsplash

The Fractal Apocalypse Warehouse: Photo by Ruchindra Gunasekara on Unsplash

.



Taxonomy and Technical Data

  • World: The GLOW
    • Campaign: The GLOW
      • Arc: 1996 Psychic Eustace Delmont
        • Post: Episode 3 - Getting a Job

Dates Played: February 8 through February 10.


The GLOW 1996: Psychic Eustace Delmont, Episode 2 - Gathering Supplies

 

Libby the Lab. Rebuilt experimental war tech. Faithful pooch.
Libby the Lab. Rebuilt war tech. Faithful pooch.
Image © Dean Spencer

 


Previously, on The GLOW: 1996 Psychic Eustace Delmont

Psychic Eustace Delmont has gone on a Walk. In a massive indoor mall, aka The Citadel, he meets a hacker criminal named Hitomi Meyer. After fighting, and obliterating, a group of Patel family goons, Eustace and Hitomi are now trying to get to safety. They are heading to Century, FL where one of Hitomi's old allies can help take care of Bee.

About The GLOW: 1996 Psychic Eustace Delmont

Eustace Delmont is a psychic on the cusp of "graduating" into a full-blow Field Psychic. He requests his right to Walk, a brief period of freedom to encourage psychics to see the other side of The GLOW. He tries to finish his long-time partner Jani Blum's final unfinished mission: to find a mini-disc and crack open the Patel crime family. He meets Hitomi Meyer, a criminal hacker. The two are now on the run between a powerful crime family and an even more powerful adversary: The Order and its plans for Eustace.

Content Warning: Occasionally very foul language, lots of smoking, quite intense violence, drinking, gambling, non-graphic sex, drugs, criminal behavior, and black magic. The GLOW is a world of spiritual torture and weird horror.

This post is in the standard Doug Alone post style. See Anatomy of a Post for more details.

Attribution for the tools and materials used—including the splash art—can be found in the Credits below along with some details.



Making a The GLOW Map Table

A grid of real-world Alabama and Florida Panhandle divided into a 12x20 section
A map for me to generate some random events in a more consistent manner. Explanation below.

More so than the original arc where a lot of things were left up purely to the flow of the story, this time around I need a few new tools. The map above is one of those. Taking the 2023 Alabama state highway map from ALDOT, I have overlaid a 20x12 grid representing the local scope of The GLOW and the "near" GLOW. This gives me a way to roll for locations and to generally mentally map how locations are connected. There is no attempt, yet, to link this up to The GLOW's subway system or to map out changes in the roads. This is a bit higher concept than that.

Each grid is about 10 miles. It's not meant to be super precise but that's close enough. Take this with a grain of salt in that I might have really messed up my math. I don't need granular distance measurements, more of just a broad sense.

In the context of the GLOW, there would be anywhere from 1-5 additional grids worth of city off the coast representing the strange floating — as in on water — portions of the city. South of Mobile it would extended even further, nearly 70 miles off the old coast. This is where the more expensive houses and such are. Those are not indicated on the map because this is much more of a "Sprawl" type campaign.

This episode starts in Century, FL which is on the map in 18,1. The Citadel, which they just left, is 14,11. Just to establish such, the Blue Sky Grove is in 6,12 while The Rambler is in 9,9.

In this light, I can find out things like: Where is Hitomi's apartment? → 19,2. A place slightly south of the real world Jay, FL. In this world, it will be "Little Tokyo." A bit more built up than the anti-Order Century but also a bit out of the main stretch.



The GLOW: 1996 Psychic Eustace Delmont. Episode 2 — Gathering Supplies



Setting the Scene. Setting Up a Wild Goose Chase.

Date: Thursday, May 30, 1996.

Time: 6:52pm.

Place: In the parking lot of the closed RINA Auto Repair Shop.

Expected Scene: Hitomi is working on removing the tracker from the Patel Car.

Scene Test: [c116] 7. 8 + 3. A Minor twist/complication. On that card it has a catalyst of "law enforcement comes for you." Not a major-enough twist for that level of complication, but makes sense that they are in the area. Reason? [c3] has a person stabbed in the back. Let's say there is a murder in the back of RINA's lot.

Actual Scene: They are having to do this while some MUNI cops are investigating a murder very nearby.

Does the Patel car even have a tracker? (Good) → [c114] Yes.

Another thing from the c116 card is "Rest Plus Motel". Let's make it Rest+ and save that for later since I was going to eventually need a hotel or motel at some point.


Setting Up a Wild Goose Chase

Date: Thursday, May 30, 1996.

Time: 6:52pm.

Place: In the parking lot of the closed RINA Auto Repair Shop.

Hitomi is bent under the car while Eustace makes it look like he is trying to repair something under the hood. They are in the parking lot of RINA Repair Shop. What RINA might mean is lost to time since the sign doesn't say and the shop has been closed for some time. The front glass is exploded out. A couple of cars left behind are burnt husks. Some kids have left a stack of beer cans in a pile in the parking lot. Strangely that has been left undisturbed.

MUNI is around back, adding to the stress of being here, but the cops are caught up with a vagrant that got stabbed this afternoon. At least the body was found this afternoon. Eustace could probably solve the case for them with just a few quick seconds but at this moment they are just a couple of people with a broke down car who found their old favorite mechanic surprisingly out of business. That's the story they are going to tell if any of the MUNI asks what is up.

Because a burnt out shop is a great place to leave a stolen car after you have murdered the owners. No cameras. No scanners. By the morning it will likely be another burnt out husk or stripped for parts.

Hitomi looks over at Bee who is having a hard time keeping their eye off the cops. Hitomi is not sure if Bee is worried or just curious. Or horny. What Hitomi is sure is that if Bee keeps snagging her cigarettes, she is going to start charging her roommate tax. Bee has walked off with Hitomi's smokes and makes no move to give them back.

"Did you get it?," Eustace asks, wiping his hands like he just did anything at all to the car under the hood.

Hitomi holds up a tracker device and scoffs. "Let me stick to the tech shenanigans, you stick to other murder-death-kill." [1]

"You know, that's the first time I have ever killed anyone. In person. I've seen a few deaths."

Hitomi looks at him and realizes he is serious. "Fuck, I'd hate to see you with training."

At this time an 80s model car shows up — American — and an old lady gets out. Yuuki Jones. In her 70s, looks to be a hard-50s. By the general average life span of The GLOW, she has won some lottery. MUNI cops look up at her but glance away. To folks around here, must look like an old granny bailing her unruly granddaughter out of a fix.

"I brought your JUMPER CABLES, Mochi." Hands Hitomi a paper bag that has zero jumper cables but does have a change of clothing, a couple of credit sticks, some hair-dye, and some ammo for Hitomi's gun. [2]

"Thanks, おばあちゃん," Hitomi says, taking the bag.

"You call her grandmother?," Eustace asks.

"This huge 外人 speaks 日本語?," Yuuki asks, giving Eustace a very long glance.

"Don't let him lie to you, Yuu. He's psychic, apparently. Also, stop calling people 外人, you have lived her longer than most of these people have been alive."

"Hey, big psychic, what am I thinking about, right now?," Yuuki asks.

Eustace, not even looking in her direction, responds, "I'm about average size."

Yuuki cackles a smoker's laugh at this. "Ah, too bad, Mochi. Too bad. They make pills for it, though." The old woman then walks over to Bee and snags the cigarette from the younger adopted-grandchild's mouth. "And no smoking for you. Save that for us grannies."

"You got Bee for the next couple of days?"

"How much trouble you in?" Yuuki notes the blood on Eustace's jacket that Bee is still wearing as an all-in-one outfit.

"Patel-sized."

"This boy's fault?"

Hitomi looks over at Eustace. "No, someone else. He was trying to help. Only it got worse. You'll catch it on the news, tonight."

As Bee leans up against Yuuki, Hitomi walks over to her young friend. "You help out at the store, ok? I'll be back in a few days. Hopefully. Also, kill the hair."

Bee sighs and touches a node on behind their ears. The sea-green hair settles down. With another tap it shifts to a bland bad beach-blonde look. The effect won't catch anyone off guard who knows Bee, but those who don't would have a hard time picking them out of any average plain teenager.

Hitomi looks around in the fading daylight and then finds a casual way to walk over to the MUNI car like she is being curious. Once she is sure that none of the MUNI are really paying attention, she quickly bends over and slips the tracker to the underside of their bumper. That should confuse the Patel gang. [3]

Rejoining Eustace, Hitomi says, "Ok, Nurse, we need to grab a bus and head to Little Tokyo. Grab my stuff if we can get to my apartment in time. Hopefully they haven't hurt Libby."


Setting the Scene. Getting Libby and Getting Betrayed.

Date: Thursday, May 30, 1996.

Time: 7:30pm.

Place: Outside Sasaki Ramen Bar in Little Tokyo.

First, has Patel's people found Hitomi yet? (Good) → [c1] Yes? They are close but won't show up until later in the scene.

Second, Hitomi did really well with getting the device and planting it on a cop car to lead some of Patel's heat on a wild goose chase. Will give her an adrenaline up to 4.

Expected Scene: Hitomi and Eustace try to get stuff from her apartment before Patel's people show up.

Scene Test: 5. 2d10 = 5 + 7. Another Minor Twist. "A secret is revealed or betrayed." The Sasakis turn in Hitomi for a reward.

Actual Scene: They get to the apartment before the goons, but the goons will lie in wait for an ambush.

Ah, The GLOW, where getting sold out by people you think are your friends is just a minor twist.

These two need to be tougher. We'll use Bad Guys Template 1 to show the increased intensity. Roger Patel can't imagine the slaughter was due to a kiosk owner so assumes it must be a rival gang. Still, he wants Hitomi to find out what happened to the mini-disc. 5 Grit with 1 Hot Box. They have Automatic Weapon and Martial Arts feats. Attack: Critical. Defense: Critical. Like before, their weakness will be Patel's people aren't good at working together. Names? [c48] Ecrin and [c45] Leonie.

The owner's name, Sasaki, by the way came from the Japanese Surname table in The Book of Random Tables: Cyberpunk 3.


 

Outside Hitomi's apartment, as seen by Eustace.
Outside Hitomi's Apartment in the Little Tokyo portion of The GLOW. Above Sasaki Ramen.

 

Getting Libby and Getting Betrayed.

Date: Thursday, May 30, 1996.

Time: 7:30pm.

Place: Outside Sasaki Ramen Bar in Little Tokyo.

Eustace hears Hitomi ask him, "Anything?"

He turns and searches through the psychic threads. "Yes. Very close. Two of them. We don't have a lot of time." [4]

"Okey doke." She pulls out her gun and makes sure it is ready to go. Hands Eustace the three laptops she is carrying and hopes that if he has to go berserker again he will not completely smash them up. "The Sasaki brothers have been very nice to me and let Bee and me crash here. I'd rather them not get hurt in this. Even if they are ex-Yakuza hiding out here to avoid some heat from actual Tokyo.

She leads him down a alley far cleaner than any he has seen in The GLOW, up some stairs, and to a door she hastily unlocks. Counting down 3, 2, 1 on her fingers she shoves it open and then aims her gun inside, to nothing but a dark apartment smelling of stale smoke and old ramen. One benefit to living here is getting a lot of cheap food for small favors.

Red eyes light up across the room, followed by a small mechanical canine. Hitomi bends down and pets it like is a real dog. "LIBBY!"

"That's Libby?," Eustace asks.

"Yep. Libby the Lab. My own little walking, barking chemical and electronics analyzer. Get it? Lab? Bee came up with that one. Found her in a scrap yard and fixed her up. For a psychic, you sure seem surprised a lot."

"I am trying to respect your privacy. I trust you to tell me what is important."

She glances back at the big man and gives him a wink. "Stop, Nurse, you already getting laid tonight. First, though, let me get my gear and some smokes to replace those that Bee stole."

She spends only a couple of minutes snagging up a backpack, shoving the laptops in, several packs of cigarettes, a couple more cred sticks, and a couple sensors and detectors.

As they make their way back downstairs, Libby following, Eustace tenses. "I think they are here." [5]

Sure enough, coming around the alley from the direction of the street are two more Patel goons. These look a bit better put together than the last ones. The bit that upsets Hitomi is that Junya Sasaki is behind them. "Yep, that's her. No hard feelings, Hitomi." And with that he is gone. [6]

Dark woman who looks a lot like Quiet and Dark from earlier steps forward pulling a gun out and pointing right at Eustace. "Come with us. We have to talk to you about a certain mini-disc and what might have happened to my brother."

"Ah, shit," Hitomi says, because that has to be a real bad sign.

"Marius's men hit them after Hitomi gave them the disc," Eustace says, "We just got out there before this weird guy with katanas started to chop up everyone. Sorry we can't help."

Hitomi knows Eustace means Thom Marius. A rival industry-man-turned-gang-boss to Roman Patel. Interesting, Talkative and Dark seems to believe him. "Marius? The fucker is making a move?" She looks back at her red head extremely Irish looking companion and then shrugs. He takes out his gun and now aims at Hitomi, "Thanks for the heads up, but no disc makes this easier." [7]

Eustace is moving before Hitomi gets her pistol up. As he is closing the gap she has taken a bead on Very Irish and pulled off a shot. He grunts but stays up. By this time, Eustace is at the presumptive leader's side and bringing down his arm blades. She tries to throw a kick to block them but the blades catch her in the shoulder and keep going down the length of her body until she is split in two. [8]

Very Irish doesn't break stride at seeing his partner killed. He pulls the trigger and catches Hitomi in the shoulder. Then he runs up and kicks Eustace in the head. The big guy stumbles down but seems to roll pretty well with the fall. [9]

Hitomi moves forward to try and cover Eustace and despite being a bit shook-up after being shot, she manages to drop Very Irish with a headshot. She pulls Eustace to his feet. [10]

Eustace looks down her injured arm and bends forward to tear a strip off her shirt and starts wrapping her up. At the same time, she checks his head for injuries. He seems to have fared better than her.

"Will your landlords tell the cops it was us?"

"You know what, fucking probably. What the hell happened to honor?"

"We live in a city powered by tortured souls," he says, shrugging. Then picks up the two corpses and walks into the Ramen bar (the customers having already fled). A few second her and Libby follow inside. She is afraid of seeing blood dripping from everywhere but instead Junya is grabbing keys from the woman's pocket and rushing past her to hide the car while his younger brother — she has never caught his name — is helping to drag the bodies in the back while apologizing to Eustace. "I had a talk about turning armed thugs against someone who helping The Order and they saw common sense. They are going to help hide the evidence and say that a group of weirdos with rooster masks taunted the Patels here and they ran off after shooting a few shots and taking some hits. And that no, they don't know where you are. They heard you were heading down to Mexico. Or I would rat them out to the authorities. That's for betraying your trust. You need to get to their security system and hide this footage." [11]


Setting the Scene. Holy Revenge.

Before we figure out exactly what sort of scene this might be, a question: Does Hitomi know someone who might sell her a decent car | bike for $2? (Even) → [c94] No. This means they are going to have to steal one or keep taking public transportation. Let's generate some details about a place where she might steal one. [c16] has "FaithCorp Featuring Jesus 2.1" and a picture of a saw blade. [c67] has Akari as one of the names as a visual identifier of "pristine pressed clothes." [c113] has a video camera and an icon that is a virus but it also makes me think of little droids. Maybe little droids with cameras. The catalyst text is "A high-stakes wager is offered."

What was the nature of the wager? [c81] Unseal [c9] Profitable [c4] Research. A couple of image icons for this → [c13] I...don't actually know what that icon is meant to be. Ah, cannister. One more just for a bit more flavor: [c25] Dead Head.

I have some good backstory, now.

Date: Thursday, May 30, 1996.

Time: 8:37pm.

Place: Near FaithCorp's Holy Church of Illumination. Cottage Hill, FL.

Expected Scene: Hitomi and Eustace scope out the Holy Church of Illumination — in reality just a big garage with a bunch of people ensnared by Dave Akari — and make plans to snatch a particular bike.

Scene Test: [c94] 5. 2d10 = 2 + 6. Another minor complication. [c96] A chase or pursuit breaks out. An image on that same card is a note held in place with a dagger.

Actual Scene: As H & E watch, another gang shows up and starts wrecking the place and several of the workers take off after them.

Dave Akari, 32. Street prophet and con-man. Five years ago, ran jobs with Hitomi. Eventually they were made a wager by one of Dave's contacts. If they could steal data from an Order outpost, they would get the cash they needed to set up a real shop. Turns out the data was about The GLOW's usage of recently deceased individuals to feed more fuel into the Harrowing, something The Order denies. Hitomi succeeded but Dave betrayed her while she was still coming to terms with it. They money he made from that deal ended up funding FaithCorp, his "rehabilitation for sinners" for-profit church. It engages in a lot of shady dealings with unhoused folks, recovering addicts, prostitutes, and other people that The GLOW grinds under its massive feet. Only, he turns their guilt into his own wealth.

The Holy Church of Illumination is a chop-shop that claims to be overcoming the sins of earthly possessions. Stolen vehicles are brought and broken down as "penance." Dave sells off vital parts to a number of buyers. And, if one of his parishioners drop dead, his contact from five years ago has a particular use for them.

Hitomi has never quite gotten over the betrayal, both emotionally — it was a shock and Dave was like a big brother to her and taught her several of her skills — but also financially. She has curtailed doing any big jobs again and ends up spending a lot of her cash helping out others to make up for past actions.

Not only should there be a lot of vehicles here, but she wants Dave's own custom bike.

Is Dave in this time of night? (Even) → [c100] No.

What time will he back? → [c92] The arrow is pointing to the "2," essentially. {am | pm} → pm. This means he has night and morning managers.

And I finally get to use Augmented Reality. The rival gang that shows up for the Illumination group is the 50 Panzer 62 Killaz. They are 67 Rag-Enshrouded, 15 All-Female 31 Chromers who 50 Target Small-Fry fixers and gangers and steal their shit to sell. I think that explains it pretty well.

 

Modified image of a car in a garage.
The Holy Church of Illumination. Chop Shop for the Burnt Out followers of JesusCorp.

 

Holy Revenge

Date: Thursday, May 30, 1996.

Time: 8:37pm.

Place: Near FaithCorp's Holy Church of Illumination. Cottage Hill, FL.

"The Holy Church of Illumination," Hitomi explains while her and Eustace — and Libby — watch from the rooftop of an abandoned movie theater. The sign on the marquee reads BAT LE AN EL. "JesusCorp bought out the whole block and now his holy rollers drive out most everyone else."

"True believers?"

She takes a drag on her cigarette and points out the drifting Soulburn. "Pretty dumb to not believe."

Eustace keeps mum. He knows that she probably sees a gentle neon after-image. To him, the city is Soulburn. Reality is the fuzzy bit. The emerald lines of psychic threads keep showing up and each and everyone keeps pointing to her. This bothers him. For lots of reasons but mostly because more and more he feels like he is being watched. He glances back behind him and wonders how long before there are fox masks there.

"Why are we here, Hitomi?"

"Mochi. Call me Mochi. My friends do."

"Fine. Same question. Why? Here? Mochi?"

"Church is run by a scumbag named Dave Akari. We ran together back in the day until he betrayed me right as was dealing with existential shit and got a lot of money out of it."

"Ran together?"

"Not like that, you creep. He was like a big bother picking up another lost girl in Little Tokyo. Half-Nigerian, Half-Japanese. We made a pair. Talked about taking down the system. Then he became the system. Got some people killed. One person in particular. Rika. She and I did run together. Like that." Hitomi sniffs. Not exactly sadly, not any more, but definitely a step in that direction. "He got too well protected for me to do much. Took enough gear from our collective stash, I spent a lot of time trying to work my way back up. Then I met Bee and took them in. Realized I could do more with money than get rich." [12]

"This is revenge?"

"Got a problem with it?"

Eustace looks at the emerald line, well beyond Hitomi's ability to even sense, as it runs through her and around her. "No. I think you are stuck with me."

"Let's see how you are in bed first. And, to answer your question: No. I mean, yes, of course it fucking is. Only the good Church is a lie. The holy rollers are all refugees of The GLOW bent into religious disciples by Dave. This particular branch is all about taking material possessions — in this case various stolen vehicles — and breaking them down to purify them of the sin of expensiveness. Dave then takes the parts and sells them on. Tosses a few bones back though the holy rollers could be paid in dog feed and still worship the man. He's Jesus 2.1. But a bunch of stolen cars means we can snag a ride. With luck, Dave's there and I can take his fancy bike he likes to show off around town."

Eustace reaches out and pulls her back right as a few bikes and decked out cars tear through the night. A group of people, maybe a dozen, dressed in strange rags like leprous penitents, ride up and jump off. Flashes of chrome show through the outfits as gunfire erupts. A few seconds later they run out carrying a sack of something — probably aether-boards stripped from top models — and drive off. The holy rollers — heads shaved, drably dressed, and tatted all over with crosses and JesusCorp versions of Bible verses — run after them, a few cars joining the chase. There are a lot more of the rollers than this new gang.

"Holy shit!," Hitomi exclaims, "I think that's the Panzer Killahs. Lesbian chromers who play at wasteland garb. They like to hit smaller gangs and steal shit. Half the fun is stirring up trouble."

"They look clearly outnumbered by the rollers."

"Means it's likely a trap. Also means we have a great chance to get inside. Watch out for Dave's security bots."


Setting the Scene. Going to Bloody Church.

Date: Thursday, May 30, 1996.

Time: 8:46pm.

Place: First Floor of the Holy Church of Illumination. Cottage Hill, FL.

Expected Scene: E+H blast through the first floor and try to make their way upstairs.

Scene Test: [c41] 8. 2d10 = 9 + 10. A MAJOR twist. Fascinating. Let's draw three cards to work out what it might be. [c32] Reveal a tension or rivalry. "Mischa." [c1] Domestic Papers + image icon of a hand being cut off. [c29] Destroy Anachronistic Government.

Actual Scene: Expecting it to be mostly abandoned — except for the security bots — they find that a coup is underway as Mischa and her apostates are violently trying to reform the church.

This means the humans are mostly caught up in their own struggles and that there is a bit of a clock before all the stuff that Hitomi might want — a ride, information from Dave's computer — might be destroyed if they lose momentum. I won't formally "clock" it but once a couple-three failures pile up, they will essentially be out of time.

Security Bots will be confused by the action and looking for something to attack. Attack: Critical. Defense: Critical. 9 Grit Boxes. Hot Box at 3 and 7. They armored (-1 to hit) and a Walking Hazard (Gamble to attack them [in melee?]).

SCENE SOUNDTRACK: The album I will be playing while playing this scene is Perturbator's Lustful Sacraments. It seems appropriate.


 

A morphed and warped church floorplan.
The Holy Church of Illumination first and second floorplan. Also an image of what it looked like before extensive conversion into a car garage pretending to be a church.

 

Going to Bloody Church.

Date: Thursday, May 30, 1996.

Time: 8:46pm.

Place: First Floor of the Holy Church of Illumination. Cottage Hill, FL.

"FUCK!," Hitomi screams as she pulls back her head just in time to avoid being splattered with blood. She had hoped the Church would be mostly abandoned after a good contingent of rollers took off after the PK. Instead, she nearly ran into a slaughter as one group of rollers is currently slaughtering another group. "What is this shit?"

"Schism, I guess," says Eustace coolly. The only detail he notes is that side leading the slaughter all have fresh, bloody crosses carved into their foreheads. Upside down.

"I guess it really was a trap," Hitomi says, "Some sort of inside job." As if to underline the point, a large explosion and screams can be heard coming from the direction the PKs lead the other rollers away. "Don't really fancy trying to make our way through the blood bath."

A couple of un-marked rollers take off out the door, barely paying attention to Eustace or Hitomi.

"We can just snag the nearest vehicle and try to go."

"No, I want to see if I can get to Dave's office. Might have some vital intel."

"Climb?"

"Think we can?"

Eustace looks up and shrugs. He extends his blades and starts punching out handholds and going. He's not super quick with it, but he is making his way up. [13]

Hitomi watches him go at a snail's pace before going, "Fuck it!," and starts climbing after him. "Libby, go and hide yourself and only come out when I ask, got it?" Libby lets out a small mechanical bark. Within a couple of seconds she has climbed past Eustace and smashed open a window. She turns to help him up. [14]

As they are setting foot on the carpeted inside, they hear a high-pitched whine as one of the security drones' flechette launcher warms up and dive behind a table as sharp, thin projectiles embed into the old wood. The room they are in is a conference room and looks out of place in the overall decay of the region. Luckily, the table is thick enough to take a few hits. Unluckily, more of the bots are entering the room. They look something like crabs with a tall column for a head. At the top of the column is a camera. To either side is flechette launchers. Pincers can detain a trespasser if they can grab you.

Eustace leaps over the table to go after the first one and manages to slice through the metal but in the process takes a cut along his arm. Hitomi stands up and starts aiming for the cameras and takes out a couple of control units at the top of the bots closest to her but another hits her in the leg with a flechette. [15]

The four bots in the room now open fire with a stream of blades. Hitomi works to dive behind the table while Eustace snatches up a chair to block. Neither are completely successful as blood is dripping from Eustace's chest and Hitomi has been hit in the side. [16]

Eustace reaches out his hand and psychically shoves one bot into another with enough force to cause all three to explode. Hitomi tries to shoot down the last but mostly keeps it distracted. [17]

As the remaining bot swivels its busted out camera head, a red light starts flashing. A high pitched beeping speeds up as it nears a self-destruct sequence. Hitomi braces for the explosion but Eustace leaps forward and kicks the bot back out the door. An explosion shakes the building. [18]

"Are we having fun yet?," he asks as he helps her up.

"This might too much fun," she replies.

They make their way into the hall and see the explosion has damaged the floor. Shouts downstairs can be heard through cracks showing a bit of the workshop floor below. It can still hold, maybe, but it will be a bit of gamble. [19]

Eustace goes first, again. He makes it across but the boards make a cracking noise. Hitomi looks and takes a few light steps over and tumbles to the other side right as the floor gives way and falls down. Based on the shout, it took out one of the combatants. [20]

"Come on, Nurse. We have to find Dave's office before the crowd downstairs comes to investigate." Luckily it doesn't take her long to find Dave's office. "Block the door!" Eustace has enough to drag some heavy furniture across to seal the door. Voices are shouting outside as some people have found the wreckage in the floor and the smashed bots. [21]

Dave's office is a lot like most pastor's offices, only a bit more neon and garish. The nude photos of bald men and women take on a flavor in the strange lighting. Hitomi looks down at Dave's desktop computer. There might be a lot of good information on it but time is short. "We need to get out. Can you carry that?" Eustace nods. She aims her gun at the window and shoots out the glass. Then she runs up and leaps out. Eustace follows her.

Both hit the ground, Eustace takes a bit of the brunt of it while holding up the computer tower. Hitomi rolls with the fall and is up and running back around to the front of the building. Now that slaughter has finished and the strange apostates are upstairs trying to find what caused the explosion, she has a brief window to actually grab a vehicle. [22]

She leaps on a red motorbike. "GET ON!," she shouts at Eustace. He gets on behind her, still holding the computer. She pulls out into the alley and whistles for Libby. The mechanical dog runs up and attaches itself to the back of the bike. They ride off into the night.

They can hear other vehicles leaving the church but for a moment they have some freedom of movement. [23]


Setting the Scene. Resting Up.

Date: Thursday, May 30, 1996.

Time: 10:26pm.

Place: Room 1217 of Rest+ Motel. Outside Pensacola.

This is a Time Out so no scene test.

Factions are fun in cyberpunk. We have the JesusCorp Holy Rollers. The Apostates. The unknown Dave Akari associate. The Patels. The Mariuses. The Panzer Killahs. Some are working together. Some are against one another. Should give me plenty of meat to chew upon for the next shot or two.

Overall, though, it is time for a Time Out.

SCENE SOUNDTRACK: You can play whatever sexy synth music you want, but I will go for Veno's "Midnight Lu Rou Fan" for a nice sexy love song about dealing with late-night horniness with some nice spicy pork and bok choy. Wink.



Time Out #1

Hitomi and Eustace get both of their grit back.

Eustace uses one of his actions to Heal Hitomi. She loses the Nervous condition.

Hitomi's first action will be to try and get into Dave's computer. Crime + Fix +1 Help from Libby = Double Critical. Excellent roll. She will start off next session finding all the information she wants to find.

Eustace's second action will be to Fix the bike. He gets a Critical. Enough to have up to "Standard Bike Quality" but not enough to really improve upon it.

Hitomi will then spend her second action going investigating in the aethernet. She's going to try and find a job. Focus + Streetwise. Critical + Basic. Likewise, she will have a good lead for the next session/shot.

For the general handling of themselves and working together the last couple of scenes, two adrenaline for each.

Now for the scene itself.


 

A modified motel sign.
Rest+ Motel. Near Pensacola.

 

Resting Up.

Date: Thursday, May 30, 1996.

Time: 11:26pm.

Place: Room 1217 of Rest+ Motel. Outside Pensacola.

After working on the bike — he's already calling it the Red Devil — he re-enters the motel room and sees Hitomi hunched over two laptops and Dave's stolen computer, furiously typing across all three. A half-dozen cigarettes tell the story of a battle she has been having while the smile on her face tell the story of her winning. A seventh cigarette is in her mouth and she seems oblivious to his presence. The air is thick with smoke and opens one of the windows just a crack to let a few atoms of oxygen in.

"Shower," he says and she gives a little wave.

Five minutes later, he is washing some of the blood off his chest when she steps into the shower with him. He has a moment where he feels his heart rate increase for an unexpected reason. She has a tattoo of a fox clearly visible on her thigh.

"Why the fuck is it so cold?," she asks.

He says nothing as he leans forward and turns the heat up, keeping an eye on the tattoo and wondering when paranoia is not paranoia. Hitomi groans contentedly as the now hotter water works the kinks in her sore muscles.

"Did you get into the computer?," he asks and she shushes him. Hands him the bottle of complimentary shampoo.

"Sponge bathe time, Nurse."

Working up a lather, he starts washing her hair as gently as he can. She leans back into his arms. He feels her hands come up and start stroking his aetherware. Without reading her mind, just going on vibes, he answers the question he assumes most would have. "I can feel stuff through them ok. It's different. A whole new set of nerves. But it's not exactly missing all feeling or constantly numb or anything like that."

She rinses her hair and then turns to face him. A whole lot of possible words pass by her mouth and she once again opts for the simplicity of a long kiss. Begins feeling along his body with her hands. "I see quite a few things are in their natural state."

"The attachments are on back order from Taiwan, sorry."

"Good, I want you to feel this." She slides her hands and mouth down his body, leaving a trail of kisses. Enjoying the hardness of his muscular body. The reaction to her touch. After a few moments of very much feeling it, he reaches down, picks her up, and carries her to bed.


Half an hour later, the two lie nude. Finally dry. She has lit another cigarette and he is holding the ash tray on his chest. She flicks ash and lets out a little sigh.

"Hitomi..."

"Mochi."

"Ok, Mochi, I..."

"New rule. We don't say the L-word. Ok?"

"Oh, I wasn't..."

"Another new rule. We don't say that we weren't going to say the L-word. We just take it as fun and we find more fun things to do this next couple of days."

His turn to sigh. There are so many things he feels he needs to explain to her. What 91% might mean. What could happen if he goes rogue. How he refuses to read the future because he doesn't want to know. How he just wants to stay in bed with her for a week and then maybe run as hard and as fast as he can. Instead, he opts for something a little different.

"Rub right there, the ticklish bit on my side." As she does, he reaches out and shares the feeling with her. She grabs her own side and he sees her work through what it means.

"You can do that?"

"Yep, the favorite flirting trick of psychics everywhere."

They eventually get some sleep.


DOUG'S COMMENTARY

February 4, 2025

This is scheduled to go out on Valentine's Day so happy sexy times — snuggle times, just friendly times, whatever you need — for the two biggest dorks in my arsenal of dorks.

I thought about swinging the sex scene even sexier but I think that's my limit without abruptly nose-diving into corny. Just more experimentation to get the more-ness of The GLOW down. More violent. More passionate. In its way, more loving. When your friends and loved ones might die or disappear due to street violence any moment, you both put up shields around your heart but also rapidly let people in from time to time.

The "Mochi" nickname is in full lock here. Much like the Weird version, a little nickname from her mom. One she shares with those people like Yuuki, Bee, and now Eustace she truly trusts. Though she has been burned a few times so she is going through some doubts.

Originally concieved as a kind of quick half-shot to round out the first post, this one grew to have a lot of fun elements. The betrayal by the Sasaki brothers. The Holy Church. The Apostates and the Psycho Killaz. The building up of factions. Holy Rollers is very nearly a Pensacola joke. If you have ever been lectured about the nature of sin at a P'cola beach, you know exactly what I mean.

The bike was an easy grab — well, after going through a couple of rough-ish battles — because the artwork I picked and will use a bit later shows Eustace on a red bike. I thought about just starting him out with one but this way was a lot more fun. Libby the Lab is also potentially fun. I think both will be the kind of gear that needs a lot of TLC. Less a full on cheat and more part of the young-couple-on-the-run aesthetic.

The Century use, and Foodland, was a shout out to the days when Doug was a young'un. Family would make weekly roadtrips down to Century, FL to get groceries. I don't think it was a Foodland. I don't remember what it was. Looks like it is a Food Giant now. I have no idea why we would drive half an hour to get food there. Presumably it was just cheaper. Maybe they had cheaper cigarettes or something. Family would also pick up lotto tickets. I should probably work that into the next session.

Before I play the next session, I want to re-read the Outgunned rules. I think I have them around 70% down. Still a few edge cases I am fine with just ruling on to make it fun for now, but would like to try and get it right before I purposefully screw it up.

Going to experiment a bit more with including more pictures, a few "actual play" sections, and the scene-soundtrack notation. Each arc is a way for me to experiment and the trying out soloing different systems is a good time to try out a few new techniques as well. I might make an intermission post just to so some of the process.

Next time will bring in either Augmented Reality or Cities Without Number to generate a job, or two. Then after they get some cash and can actually do more than hide out, we'll work back around to the first Turning Point: rescuing Amy Patel.

MECHANICAL AND STORY NOTES

  1. Crime + Fix and Hitomi only needs a basic to disable it. She gets an Extreme so she not only takes it out but she keeps it working. Heck, she might improve its broadcast range.
  2. In the terms of Outgunned, not enough money to count as a $1. More like spending cash to help with note keeping later.
  3. Crime + Stealth. Gets a Critical success.
  4. Focus + Detect with Super Senses. Gets a Critical.
  5. Gave him +1 help this time since he knows they are coming. Only a Double Basic so he again senses them but not precise info about from where.
  6. Like the surname, first name comes from Cyberpunk 3. Japanese Male name with a 79 on the roll.
  7. Eustace only gets 4 dice from his Smooth + Speech but with his Silver Tongue is able to pull a Critical. Does Ecrin and Leonie just let Eustace and Hitomi go? (Bad) → [c66] NO! Ah, well, it was a nice attempt.
  8. Hitomi, with her Gunslinger Feat, still only gets a Critical and does 1 Grit. Eustace burns another Adrenaline to get +2 along with his blades for +1. However, he loses one because of their Martial Art feat. He gets an Exceptional. This does 3 more and will finish off Ecrin. Leonie is going to get +1 Adrenaline for his turn.
  9. Hitomi gets no successes and has two 1s. She takes two grit damage and gets the Nervous condition as per Leonie's feat. Eustace gets no successes and gets knocked down but has no 1s so doesn't seem to take Grit.
  10. Hitomi is at -1 for her Nerves. She still gets the shot off by spending an Adrenaline.
  11. Eustace doesn't play when it comes to taking lives casually. He burns a Spotlight to make it very clear that they will NOT remember Hitomi and instead will come up with a story about something. Anything else. A flip of the coin and he gets the spotlight back.
  12. Rika is 23 on BORT: Cyberpunk 3.
  13. Brawn + Stunt. Gets a Basic.
  14. Crime + Stunt. Gets a Critical and a Basic. She's a lot better at this.
  15. Brawn + Fight. Adrenaline to get another +2. -1 for the bots' feat. Gets a Critical but has a 1 left over. Hitomi gets an Extreme for 3 grit damage. She also has one 1 so takes one grit. Bots have 5 grit remaining and get 1 adrenaline for their move.
  16. Both Eustace and Hitomi get Double Basic to reduce Grit loss to 1 each.
  17. Eustace spends a spotlight and uses his psychic push to damage the bots, doing 3 grit (down to 2). The bots get another adrenaline. Hitomi only gets double basic so we'll give her and Eustace a bonus on the reaction roll. Coin flip gives back the spotlight.
  18. Bot is going to self-destruct. We'll play it like Grenade but reduce damage to Critical to represent Hitomi's help. Brawn + Stunt for both. Eustace gets a Extreme and manages to kick the bot into the hall, where it explodes.
  19. Did the explosion damage the floor? (Even) → [c88] Yes? We'll say it is holding up enough but it's a gamble. Literally. A failure will result in the floor giving out and the person falling below.
  20. Eustace gets Double Basic but no snake-eyes. This worsens the condition so Hitomi needs a Critical. Spending adrenaline, she gets a Critical + Basic. She makes it just fine.
  21. Crime + Awareness + 1 help for knowing how Dave works and also spending a lot of time around her dad's church. Critical + Basic success, again.
  22. Eustace gets a Basic and takes 2 grit. Hitomi gets a Critical.
  23. Are the apostates going to give chase? (Bad) → [c50] No? They are, kind of, but for now not the best.

CREDITS

The GLOW 1996: Psychic Eustace Delmont is played using Two Little Mouse's Outgunned and Outgunned: Action Flicks (especially, but not limited to "Neon Noir" and "Great Powers"). It uses Larcenous Designs' Gamemaster Apprentice Deck: Cyberpunk 2E as its main oracle.

Other sources used include:

  • Zach Best's Universal NPC Emulator.
  • Cesar Capacle's Random Realities
  • Kevin Crawford's Cities Without Number
  • Matt Davis' Book of Random Tables: Cyberpunk 1, 2 and 3.
  • Geist Hack Games and Paul D. Gallagher's Augmented Realities.

ART CREDIT AND EXPLANATION

Some images © Dean Spencer. Used with permission. All rights reserved.

I've been keeping the in-joke of a new Libby the Lab in the back of my head for a while. A War Tech dog made by Moment Labs. Now a different sort of lab capable of chemical and electronic analysis. Kind of a Doctor Who K-9 figure. But ragged and prone to breaking down. Which is possibly a very Doctor Who K-9.

The map (aka the real world map you can see in the grid) is provided by the Alabama Department of Transportation. I used to love getting the Alabama road map every year. Like, love it. I had stacks of them when I was younger. It made my heart a bit glad to get to bring that use one again.

The image of Hitomi's apartment in "Little Tokyo" is uncredited on Pixabay. I'm trying a slightly experimental way of showing a glimpse of how someone like Eustace who can see details and shapes in the Soulburn might see the world. That take is around...80% correct. The idea is that he can make out the general details just fine, and finer details as he focuses, but the edges get lost a bit as the Soulburn actively seems to be trying to communicate with him.

The image of The Holy Church is by digital designer from Pixabay. I played around with the technique more to try and find slightly different vibes in the same style.

The "good enough for a couple of scenes" floorplan of the church is actually the First Baptist Church in Madison, IN. I've warped it a good bit because, again, we are seeing a lot of this through Eustace's eyes. The main requirement was a church with a large ground-floor open area and I got it right in one.

The image of Rest+ Motel is by StockSnap from Pixabay.



Taxonomy and Technical Data

  • World: The GLOW
    • Campaign: The GLOW
      • Arc: 1996 Psychic Eustace Delmont
        • Post: Episode 2 - Gathering Supplies

Dates Played: February 2-4, 2025. Though February 2nd was mostly about playing around with the art style.


The GLOW 1996: Psychic Eustace Delmont. Intermission #1 - Revisiting Starting Expectations

Now that I have some small experience playing Outgunned and have a few rounds to try out some characters, going to go over what I feel is working and not before I get deeper.

The GLOW 1996: Psychic Eustace Delmont, Episode 1 - Psychic Boy Meets Hacker Girl

Special Agent Jani Blum, aka "Johnny Blue," aka "Demontongue," has gone off the grid. His long-term psychic partner — Eustace "Nurse" Delmont — has therefore graduated from Psychic Agent Liaison to potential Field Psychic. He is taking his Walk: a brief respite from active duty, to try and figure things out for himself and to solve one last piece of unfinished business.

The GLOW 1996: Psychic Eustace Delmont - "Session 0," Arc Launch, Goals, Expectations, and Resources

The GLOW returns for its second outing. We are meeting an alternate take on Eustace Delmont and Hitomi Meyer. Rather than a chronically do-gooder nerd and the love of his life, a person finding herself far from home, we meet the much more capable psychic and hacker duo. Still entwined by fate, but facing cyberpunk adventures instead of solving cozy mysteries.

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