Prep is Play and Play is Prep

A man wanders through a liminal space with dice and dominos.

Category: Launch Page 1 of 2

De Havikmannen 1: Robots Amok, Part 0

A new holy war is brewing on Tartan (GLX-α3) and someone is using this chaos to try and disrupt the peace of larger New België by turning worker robots into killing machines. The New België Onderzoeksbureau has hired De Havikmannen to investigate. Who is the mysterious Wittespin?

De Havikmannen (Set-Up, Expectations, & Why)

De Havikmannen, bounty hunters working out of the Nieuw-België space station, have been spent to GLX-α3 to hunt down the source of numerous violent uprisings among the worker-bots in Sector A10F. Who is behind the robots running amok and why are they doing it? Also just generally a discussion of (partial) return to old formats.

The Four Generals 00.c: And Major Makes Four

Maddy declares herself "Major" and the Four Generals are full in number, again. The team goes to The Ishtar of Opal and meet an ally though family drama threatens to unravel their plans. Elsewhere, someone plots.

The Four Generals 00.b: Maddy Dwyer

The Generals show up in Las Azaleas and try to save Maddy from strange attackers, but learn things are quite different from how they seem.

The Four Generals 00.a: Meeting in the Warehouse

Four high-school friends get together not to talk about the past, but because of a desperate request from Timothy "Cap" Dwyer. Someone has placed a large bet online that his daughter is going to die before the end of the month and when you are a senator and front-runner for the upcoming presidential elections you are restricted what you can do. The other three "Generals" - Sarge, LT, and Colonel - must reconnect and team up in time to save Maddy Dwyer before the bet is called. Only, who can you trust in this game, when anyone can be behind it?

Satanic Panic [Campgrounds & Cryptids]: Launch

Campgrounds & Cryptids is a series of zines inspired by, but also different than, Dark Fort. Each contains a self-contained story with locations generated on a hex-map filled with obstacles, locations, and adversaries. With Satanic Panic, the goal is to get strong enough to properly defeat the "Good" Reverend Phillips.

The GLOW 2024: Goblin vs The Christmas Miracle, Session 0

Goblin just wants to retire. His luck tends to go south when he needs it the most, his trusty partner is involved in some 'Wave influencer bullshit, and his wife might just end up poisoning his ass if work tracks home to their daughter. But first, he has some jobs to do...

The GLOW 2024, Goblin vs The Christmas Miracle. Prelude.

Goblin is a smasher, specializing in taking out items of power and rendering them into dust. His partner, Bugbear, is a breaker who specializes in cracking open security. Two members of a once three person team whose job was sabotaging the opponents of the rich and powerful, they are in the employ of Arkyu, the Red Queen. This is a prelude set-up to a different sort of The GLOW story.

Dwarven Halls Session 0: Launch and Starting Intentions

I am getting ready to launch a Dwarven Halls campaign using Advanced Fighting Fantasy (with back-up support from Gamemaster's Apprentice Deck: Fantasy (1e). Here I'll work out my starting characters and some other notes [so that I can later rewrite the whole thing, eh?]

Advanced Fighting Fantasy: Dwarven Halls Campaign

I am going to take a stab (PUN!) at playing through the new Advanced Fighting Fantasy: Dwarven Halls campaign. It should scratch too itches: to play a longer-form solo campaign based off of pre-written material and to return to Ick + Humb.

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