Eustace needs help with a potential problem: family of a friend is having weird dreams and something is up at a local Public Access TV station. He enlists The Four Generals to help, at least some of them. Only, Major has to do something so she is not quite so recognizable.
Previously, on The Four Generals
The Reverend Fell is dead and his men are gone. This means Ida Fell is free to make a new life with Clo in Las Azaleas. However, Eustace Delmont has flown out in response and now is sticking around. Why? Let's find out!
Content Warning: Language, Smoking, Violence [lots], Gambling, and a tinge of cosmic horror. I will also ignore history, technology, and common sense here or there but no slight is ever intended about the real history, people, or events referenced.
More info, attribution for the tools and materials used— including the splash art — can be found in the About & Credits, below.
The Four Generals Episode 2, Act 1: KAZE, Panic Access Broadcast
Setting the Scene: Episode 2 | Act 1 | Scene 1.
Chaos Factor: 5 (+3)
Expected Scene: Eustace explains why is here.
Scene Test: 9.
Actual Scene: As expected.
Ok, first, see "Making Eustace Delmont" and "Making KAZE" to see background information about Eustace and the Public Access TV station.
CAVEAT: I have no idea how PATV actually worked. This is me mostly just knowing more about how local radio stations work. Don't get mad, please.
I want to know what Eustace thinks is wrong with the station:
- {MM} >> 4,6 Photo Camera + 6,1 Spooky House.
- {GMAWH86} >> Catalyst: Dreams Coming True.
- {GMAWH49} >> Touch: Claws Rake Across.
- {GMAWH26} >> Sight: Bloodshot Eyes.
- {GMAWH90} >> Sound: A Yell Only You Can Hear.
Ok, let's take early morning Ruth. She's out at Las Azaleas for a job, but she has some connection to Maidenstead/Mobile. What?
- {MM} 5,3 Jigsaw + 3,6 Magnet.
You know, I meant Ruth Hernandez but the jigsaw makes me think Ruth Carter. The teacher with the puzzle program. Magnet could mean a lot of things but her dad works in the power plant there. She has mild connections with... actually, we'll say Ralph. Ralph's niece. Ralph has been telling her about Eustace and Hitomi and Amy and so when she started having weird dreams about some monster with sharp claws and red eyes and screams that no one else could hear, she thought about them. Why, though?
- {GMAWH55} >> ᚠ (Fehu: Livestock, Wealth) = some animals have {gone missing | turned up bloody | started acting strangely} >> started acting strangely.
I think this is enough to jump off. Since I'm already something like 1.5 hours into this session without any forward momentum, it might be time to just wing it a bit. wink

Sun, Aug 16. 15:13. The Lounge of the Opal of Ishtar.
15 days to go.
Eu and Frankie Take Sarge
"Why?"
The man across the table from Sarge — Eustace Delmont, who apparently goes around investigating weird things and seems to be attached to just about every angle of this mystery despite Cap having no idea — looks up from some print outs and a small black box with a screen. Sarge is pretty sure it's a laptop or like a laptop, but it's not a whole lot bigger than a phone. Instead of a keyboard, at least a traditional keyboard, it has a pair of four-buttons-in-a-diamond shape like a game controller. Somehow typing involves hitting various combinations of these buttons.
"Um, I think edamame is a perfectly fine lunch to..."
"Not the damned beans you are eating!," Sarge is nursing a beer after downing a large bacon sandwich. The fatter man across from him is eating some combination of edamame, tofu, rice, and soy sauce. He has twice made a "joke" about the "zen of soy" and laughed both times.
"OH! Maddy...sorry, Major, got to stick to the script, eh? Why am I asking her for help? Why not?"
Sarge sets his beer down and wishes one of the others was here. They carried Major and Myrrh up to Myrrh's room and then two women, fully dressed, were pushed into bed. Then LT volunteered to keep first watch, with Sarge taking second. The Colonel started third about an hour ago. The two young women have remained mostly asleep this whole time but stuff keeps happening because they have heard noises and talking in the room.
Last Sarge saw, they were down to underwear and playing spoons. They are absolutely the most flirtatious pair of platonic friends he has ever seen.
Like a puzzlebox that only solves itself when you are not looking at it.
"You obviously know about the sizeable bet against Maddy's life."
"Major."
"Answer the question."
"I mean, it wasn't a ques... right, yes. Up to over $30million as of this morning. An absolutely preposterous sum of money that makes no sense. Have you realized how stupid it is?"
Sarge has a lot of reasons why he thinks it is stupid, but takes the bait. This is how Eustace "Fucking" Delmont talks: in little envelopes he wants you to open. "Enlighten me."
"It's a bet. Bets have odds. More importantly, bets are against a house. A bank. A pot. A kitty. Whatever. In principle, a bet is only valuable because people are betting against it."
"Um, right..."
"Sure, maybe they fuck with the odds. A million to one chance that she dies. Inflating the pay out. But there aren't millions of dollars from betting that does not die. There are some. Major said she was betting on herself, but the payout is way too small."
"What are we getting at and how does it answer my question?"
"Well, in this case, the bet is obviously a sham. Someone is using it as a loophole to fund murder and other people — a mix of people who think they might facilitate the murder and people just throwing a few fivers in to take advantage of the outsized odds — and there's no real guarantee that any payout will be made, because...," Eustace pops an edamame into his mouth and waits. More Eustace Bait though this time Sarge feels he should answer.
"Because the payout list will expose dozens of folks who kill folks for hire."
"Exactly!"
Sarge hates that he feels good for feeling like a student to the younger man.
"Let's bring this back around to WHY in this specific case, though..."
"Ah, well, skipping to the end, Maddy is good at it. This sort of thing, I mean. Getting into things. Figuring things out. As for why I am not worried about her being assassinated, the bet makes no sense as a bet, therefore it's some sort of ruse. Sure, it'll attract a few too dumb to know better. Hell, it might bring a lot of people thinking they will try out their luck. Mostly I think it's meant to lure her out. Or her dad. Maybe meant to lure out some that would most likely to hurt her.
"Worst case, we get some bottom run dumbshits. Best case, someone who can actually tell us what is going on falls for the trap."
"The trap is you?"
Eustace looks shocked at this. "Absolutely not. I'm shit as a trap. The trap is Major. And you, LT, and The Colonel."
"What about this Baskerhound and Deville pair you were talking about? You said they were a threat. Major is a college student fresh out of rehab. I'm a boxing instructor. LT is a bar owner. The Colonel is only here off books because his actual career is going nowhere. How are we supposed to be a trap to actual trained killers?"
"Baskerville and The Hound. And sure, they are definitely a threat. They have been used to topple states and estates. They are so good at it that some governmental agencies consider them a myth. BUT, and this is important, they are also absolutely, positively, not the types to fall for this kind of ruse or work with anyone who is."
"So they are...free-agenting?"
"No, not their style. They have masters but I have not found out who they are and Agent Blum keeps shouting at me whenever I ask. They are coming here for a reason, one that likely is at the core of...oh, ok."
This last abrupt change of topic happens as a middle-aged woman shows up and starts pushing Eustace over further into the booth. He slides himself over without much resistance.

"You," she says, pointing at Sarge, "you've been hanging out with my daughter. Going off with my son. Who are you? Are you having sex with my daughter?"
"What? No! I'm just..."
"With Clove then?"
"Wait, your son is named Clove?!"
"That a yes?"
"No, Clove is having a...," and then Sarge stops because he catches Eustace's eyes widen and somehow the man manages to shake his head without seeming to move it. Must a be a trick of the curly hair.
"...I mean, he's been showing me around. I'm going to be helping take over as security for Major...Maddy...Madison Dwyer. The senator's daughter."
"Security?"
Eustace says, "I can vouchsafe for them."
"Can you?"
"I...yes. I think so."
She stares at Eustace for so long that Sarge braces for Eustace to crack and and admit that this is strictly amateur hour but the guy maintains precise eye contact with the older woman the whole time. He even manages to eat another piece of edamame without looking away.
She is somehow the one who blinks and Sarge is pretty sure she is not used to it.
She looks back to him. He finds herself impressed by the range of human experience in her face. She looks strong as nails but also like she is good at understanding people. She looks like things have hit her hard but she has hit harder back. She's pretty and pretty scary.
"It pay well?," she asks him.
"Security?"
"Yes, of course."
"It pays," Sarge actually pauses here because payment is something he is not 100% sure on, "...yeah, it pays well. Plus I like to keep Madison safe. Knew her as a kid. Like protecting my own daughter." He winces at the cheesiness of this, especially realizing he is not sure how his own daughter is doing. Shit.
"Hmmm, if it doesn't work out, I can always use more security here. My guy...he's not so good. I mean, good at scaring people away, not so good at looking like you."
"Ah...thank you."
She leans forward, winks at him, and in that moment looks so much like her daughter it's a bit shocking, and then gets up and rushes off. Myrrh had mentioned, very briefly, something about a conference coming into town in a couple of days. Frankie is probably busy.
"Ha!," Eustace laughs loudly, "She is terrifying. I like her. Anyhow, time to wake the others, we have to figure out what is going with KAZE."
Setting the Scene: Episode 2 | Act 1 | Scene 2.
This is really the intended focus of the last scene but it had gone on so long I figured it could be good to have a reset of sorts.
Basically, I realized there were a couple of places where the story was getting a bit out of whack with even action movie logic. If I didn't want Maddy to get trapped then I had to talk about it. Also, how the hell are the bets working? Why isn't someone as strong-minded and in-control as Frankie involved? I came up with at least shallow answers for those things so I can now move on to a just a couple of hours later.

Sun, Aug 16. 17:13. The Third Floor South Balcony of the Opal of Ishtar.
Eustace Makes a Case
"Have you heard of KAZE," Eustace asks the group, which he says like kayz, "or, maybe it's Kay. Ey. Zed. Ee?" Eustace is sweating. Sarge is sweating. The two women are sweating even though they have plopped on a wooden bench technically in the shade of the building which is still brighter than some summer days back in 'Bama.
"Zed?," Major asks, poking light fun.
"Shush! I'm going to assume sleeping beauty has, and probably you, Major, but for the rest of you: it's a public access television station that broadcasts from the edge of town. Well, not broadcasts, per se, it's cable. I...oddly, don't know how that works. Weird. You'd think I'd be up on such things. Wheelhouses and cheese-wheels and all. Channel 35."
For the rest just means Sarge right now despite Eustace acting like he's teaching a crowd. The Colonel is sitting at the edge of the balcony keeping overwatch. LT is back inside in the blessed air-conditioning and trying to act like a drunk man while keeping a fairly astute eye on anyone going for the door.
Sleeping Beauty means Myrrh because Myrrh is currently on the bench with Major, head in her friend's lap, and seemingly snoozing.
The two showed up an hour ago. Major demanded food and sunlight. Got the food, then they moved out to a balcony on the third floor of the Opal which no one else is using because it is freaking hot as hell. Myrrh had an oversized paper bag in tow which seems a bit large to be for hangover vomitus but Sarge doesn't want to even bring up the topic just in-case it's sensitive to sensitive stomachs.
Despite claiming she couldn't stand to eat a bite, Myrrh proceeded to eat two-thirds of Major's food and then promptly laid down across Major and started to nap. Major is now smoking and stroking her friend's hair while barely moving like a loving, nicotine-addicted mother. Or long-suffering wife.
Sarge's marriage was less romantic, which maybe explains a lot.
"Ok, why do we care about Public Access TV?," Sarge asks.
"Well, here, let me show you," and then Eustace hands Sarge one of the print-outs he had been looking at earlier. It's across two sheets of paper.
Sarge notes one of the names underlined on the first sheet, but doesn't ask because he knows Eustace will tell everyone the story. The boy likes to talk so let him fall for his own Eustace Bait.

This is the rare-ish case of a image containing information that might be important for understanding the adventure, even if the most important bits I repeated in text. Which means folks with any sort of visual issues or wanting to view this without images for whatever reason will be missing out on some details later.
Because of that, I have made the barebones HTML file for KAZE's Sunday Schedule available. Note this is just a quick handout prop. Stuff like headers and links that would have made it more "legit" are still absent. You also don't get the underlined Ruth Carter or Grant Tinburn or Chixculub because all those were added to the screenshot, not the faux-HTML.
I did correct the slight typo of Tony and Ruth's names not being in ALL CAPS.
"Typical stuff across the line. Various hobbyists wanting to share arts-and-crafts and people with axes to grind paying money to spend anywhere from half an hour to three hours per week doing just that. There's an exercise program on Monday featuring a pregnant woman showing how to exercise while pregnant and I swear that I have not found any evidence that suggests she hasn't been pregnant continuously for three..."
"Eu!," Major cuts in, getting him back on track.
"Ah, yes, well...Ruth. She's from Maidenstead. Dad is Tyler Carter, who runs some local power companies. Mom is Mindy Carter. Kick ass librarian. She's the sister to Ralph Harley, my ex-boss and partner to new boss, heh. Umm, well...anyhow, Ruth moves out to teach a decade ago and that was it until recently. She's been having weird dreams. Things going bump in the night. Teeth and claw shit.
"And sure, who doesn't have nightmares, only Ruth was starting to feel like something was amiss. Like they were a little too real, right? Then she got to noticing that the animals around KAZE," back to kayz, "were acting oddly. Watching the place. Fleeing from people coming out of the front door. Because of Ralph, she knows of me. So she told Ralph and he told me and I told Amy Patel who was curious but not curious enough to fund this trip until Major called."
Sarge starts to say something but Major shushes him and cuts in, instead: "Eu... you don't jump at spooky dreams."
"Right, well, sometimes. Only in this case I happened to notice something when I was looking into who was involved. Second page, very bottom. Does Grant Tinburn ring a bell?"
Both Major and Sarge shake their heads.
"Jeffrey Lamark?"
A dice roll in this adventure, the mind boggles!
- Maddy: (Focus) 2 + (Know) 2 >> Basic.
"He has to do with some energy infrastructure around the Gulf. First was from Mobile, now splits time between there and Florida somewhere though he's like...really old."
"Five points to Dwyer! Well, Tinburn is his sister's husband's sister's kid. Second cousin type shit, ok? At any rate, back in the day he had a thing for the family business, meaning Lamark business, and him and Dr. Jeffrey got along well enough. He ended up going on a few field trips and try and find likely places for some new project Lamark was trying to get to work."

"Chicxulub?," Sarge asks, pointing to a handwritten note.
"Back around 20 years ago, give or take, Petróleos Mexicanos was doing a survey and a couple of men located evidence of a large impact site. A meteoric one. HUGE. It was somewhat discredited but earlier this decade, more evidence built up that it was just that. An asteroid sized object. Literally earth shattering. And Lamark became curious about what this would do to the natural resources found there. He sent Tinburn to be his man-on-the-spot.
"Seems like Lamark had published some papers about a new fuel-enhancing technique that sounds batshit insane but funding fell through and he has drifted sidewise since. I mean, still rich as all bells but nothing world-shatteringly so."
"Ok," Sarge acknowledges, feeling like the plot is getting away from them at speed.
"Well, Tinburn came back a changed man. He claimed to have found evidence of aliens. Sleeping gods. Strange, non-Euclidean geometries. Had dreams of Cyclopean Vistas. The whole nine yards. Lamark felt bad for his second cousin once removed or however it counts and gave Tinburn cash to get out of town and just live a life of leisure."
"And he spent that cash coming here to Las Az to do his own late Sunday night talk show?"
"Yes, more or less. Eventually. One where he talks about stuff beyond the veil. He finds fetishes and totems from around the world, talks about stupid ancient astronaut type stuff. A few message boards clock a few of his episodes as being more legit than normal. He's building up a few fan boys."
"He is legit, isn't he?," Maddy asks, sitting forward while cradling Myrrh's head, "That's why you are here."
"Maayyybe. BUT, he's been hyping for a while that he will be showing off an item he found at the crater site six years ago. Supposedly the item that opened his eyes. He's going to show it live. To an audience of...well...dozens, maybe? But still."
"If it's legit, then it could begin to crack sanity here and spread."
"Right! With Ruth's dreams and animals acting strange, it might just match. There's been historical records of cluster-dream-events before in conjunction with alien entities and animals and earthquakes are a known thing."
"WAIT!," Sarge says, wishing he had more beer, "historical records of alien entities?!"
"Um, let's not dwell too much on that just yet and just trust me when I say no matter how legit this is, if it is legit enough that's spreading to coworkers and animals, it is legit enough."
"I'm in!," Maddy says, a bit loudly, "When is he supposed to be showing the object?"
"Tonight's episode, by sheer coincidence. Or, you know, not. Depending on your belief in anchors and ebbs of chaos flow, it's like..."
Major is too excited for Sarge's liking and partially to be a pissant he cuts in to stop the man from going back into lecture mode. "No," Sarge says, "Despite Eustace trying to explain to me why it isn't a risk, it still is. People are going to see you and just take a random shot and see what happens. I mean, more than they already see you around the casino. You need to be holed up in random rooms if we are sticking to town."
"AH! I have a plan. Wake up, Boo, it's time to show the nice man our plan!"
Myrrh stirs up and blinks her eyes. Then she reaches over and pulls out the paper bag that Sarge had noticed earlier. She gets a blonde wig, a bottle of hair-dye, and a few other odds and ends out.
Sarge takes only a moment to figure out what is going on and then says, "Fuck."
Setting the Scene: Episode 2 | Act 1 | Scene 3.
No Scene Test because this is the "partial session" that never ends, being somewhere around five to six hours of behind-the-scenes at this point and an Altered/Interrupt scene could postpone my ability to post this until Friday. Instead, we'll just go with my plans straight up. A lot of stuff has already been decided by this point, anyhow.

Sun, Aug 16. 21:04. Outside the KAZE broadcast building.
Rat's Off to the NEW YOU!
Hearing the lighter flick, Sarge glances back and takes a longer look at Major. The new Major. Hair cut short and died brown. Brown contacts. A fake (?) pair of nose rings. Different jewelry. Different clothing style. Prominent displaying of a tattoo that either Major kept hidden or is actually a high quality temporary mark.
It is still obviously her and still looks a lot like her mom if her mom was going through a rebellious stage — well, a different rebellious stage than getting knocked up by the captain of the high school's trash-tier baseball team — but that's because Sarge knew her in the diaper era. Knew her mom pretty well. For folks going by a photograph, there would be a double take before they were sure and there are lot of brunettes in Las Azaleas.
Back at the Opal, Myrrh is walking around with a blonde wing and dressing like a hippie. Frankie's going to love that. LT and Sarge are with Myrrh. Making it obvious.
The combination of the two swap-ups is nothing like a proper Sister Switch situation, but you might think of them as something like cousins, now. Similarities in body builds and faces working in their favor.
Major had come to the same conclusion as Eustace: real threats wouldn't be caught dead betting real-world money on her death without several layers between them and this place. That takes time. Maybe not a lot of time, but more than a couple of days. Waiting for the pot to get bigger. Making it worth the risk.
For now, the biggest threat will be the smaller fish in the pond. The kind of people going by old press photos of Madison Dwyer being sent off to rehab or standing next to her dad while very blonde and very innocent looking.
Sarge, Major, and Eustace are approaching the front door of KAZE which is a three story, somewhat bland, building on the western edge of Las Az. Eustace had explained, over the course of around four-thousand unnecessary words, that it was initially going to be a post-office hub based on bad 1970s-era predictions of shifting population centers. It never fully opened and space intended to hold cutting-edge server rooms and sorting facilities and office spaces were left in various degrees of completion. KAZE bought it, had some bits rebuilt, some bits roped off, and left some as they were. Brought in equipment needed and turned some of the larger interior spaces into recording studios by knocking down walls.

It's seeing the doors that gives Sarge his first twinge. Why? He can't say. They look fine. A build of a mish-mash of 1970s and 1990s styles. There's no particular sound nor sight that catches him off guard. It's just a feeling. A deep unease.
Eustace walks up and knocks on the glass before pulling and finding the door unlocked. "And Mochi said I needed to practice my lockpicking more...ha!" Then he walks inside.
Major's eyes meet Sarge's and she gives a shrugging smile and flicks her half-smoked cigarette into a bucket seemingly set-up for workers who seek the all-powerful need to char their lungs and follows.
It is, to his detriment, only right now that Sarge realizes he has no idea what the plan is to be. Are they just going to walk in and demand the place shuts down?
He enters into a lobby that is somewhere between yellow and brown in its color scheme with deep flashes of what he thinks of as avocado green. No one is here, not besides the two people he came with. Eustace is standing in front of a desk with a aging computer. Eustace reaches up and dings the bell and waits. No one comes.
"Hmmm."
He, without any seeming worry about security cameras or law enforcement, walks around the desk and starts poking around.
"Oh, that's odd!"
"What's odd?," Sarge and Major ask in roughly unison, both once again taking what Sarge is starting to call "The Eustace Bait."
Going to just roll four times on the Maidenstead Mysteries table to see what he finds odd...
- 4,5 Pentacle + 5,1 Pill Drop
- 1,3 Binoculars + 1,2 Archive Research
Pill drop's "drop" sticks out. Archive research at a TV station makes me think of old tapes of broadcasts. Using my schedule — which has 8 shows — let's roll a d8 three times to see which shows>> 1, 1, 7 = I get "Shame on Blue" twice and "Sand Gardens for Your Soul" once.
I'm going to add a third thing.
"Going from things that worry me the least to things that worry me the most, there are symbols drawn near the door at the bottom and I think they are drawn in blood..."
"Wait," Sarge tries to interject, glancing near the door and seeing the symbols and it could be blood, "That worries you the least?" He starts to pull out his gun but Eustace has ignored him and kept talking.
"...there is a stack of past masters here and a player to watch them. Looks like the anti-cop show I was telling you about, 'Shame on Blue,' and...strangely, 'Sand Gardens for the Soul.' And finally..."
"HOW IS THAT LESS SCARY THAN BLOOD SIGILS!?"
"...the TV screen showing the broadcast over there..."
Eustace trails off at this and Sarge is forced to turn his head and sees what Eustace means.
It just says, "BROADCAST DISRUPTED, STANDBY."
Eustace nods. "What Tinburn is doing, either someone is trying to stop it or things have gone completely wrong. Come on, sign says he's going to be in Studio H on the third floor. Elevator is over..."
Right as he says this, the elevator dings and the door opens. Except, rather than a front desk person or a security guard stepping out, the creature inside is a 1.5 meter tall rat standing on its hind legs. Strange spikes growing out of its back. A mixture of blood and saliva dripping from its teeth.

"Hah, oops," Eustace says, almost cheerily. "I was absolutely wrong about how much trouble we are in. My bad."
[DESIGN] Making Eustace Delmont
I'm actually starting Episode 2 down here but will keep this at the end and refer to it as we go. Much like with Episodes 0 & 1, this "Act" will be more a "Act 0" with setting up some details and concepts for people and places around town. Eustace is part of the bigger picture now so it's nice to have some stats for him. I might roll a dice at the end to see if he stays or just play it by ear.
FIRST, his Role. In a lot of ways, this version of Eustace is The Brain. That's his schtick, practically. In Outgunned terms, he is perhaps closer to "The Nobody" but I'll stick to The Brain because it has the kind of kit that would make the most sense for him. From that, he'll get Mastermind [spend ADR, Repeat one roll of any kind] and Outsmart [spend ADR, use "Know" instead of any other skill]. In The Alabama Weird, Eustace is less about specific skills but more about throwing himself headfirst into action and figuring it out on the way down with a mix of luck and relying on his friends.
The GLOW's version of Eustace — also in Outgunned, also The Brain — was more a battle-hardened psychic type. In The Alabama Weird, Eustace is out-of-shape and prone to tinker on gadgets rather than pull a trigger. I think the trope of Good Samaritan and Neurotic Geek both kind of match his energy but maybe at this stage of his life, where he's still thought of as primarily weird and overblown, Neurotic Geek is the best choice. From that, we'll take "Hacker" meets "Scientist: Engineering" but with a twist. I'll call it Tinkerer. He gets Free ReRolls when working with electronics and devices, and for Adrenaline he can add a new feature to a device. Flip a coin, Heads = the new feature works as expected, Tails = the new feature is unexpected. Not necessarily good or bad in either case, just...different in the latter.
For his "free skills," I'll take Cool and Endure. He's able to take a few extra hits. In this context, he'll start with +2 Adrenaline and +1 Cash. He's been around a bit and Amy Patel is funding him a bit.
Also, though the original "The Box" — a universal disruptor tech whose origins were largely unexplored — was wrecked at the battle of the Rambler, he now has an upgraded version which is smaller and more handheld (via Ellie, since she reverse engineered the first back in "Eustace & Hitomi vs The Case of the Rambler's Inn"). I'll also say he has a somewhat advanced handheld computer from Ellie's workshop. Just to shortcut having to lug a laptop around with him.

Just to put this in the time line: currently he and Hitomi live together over Ralph's shop which is now practically Hitomi's. Eustace no longer really works at the shop. He has spent the last two years working with Amy Patel to track down and solve strange crimes, sometimes working with Agent Jani Blum.
We are still a two years away from Hitomi getting pregnant and the two of them getting married. At this time she is still a chain-smoking punk type who has, almost against her own wishes, made a lot of friends with much more sane folk.
Unlike The GLOW version of the pair, in this universe it is not Eustace's latent psychic/witch powers causing various threads to converge on Hitomi [what a sentence!] but instead the two just hit at the right time to fall in love and become partners in over their head.
[DESIGN] Making KAZE
Doug's Note: I was going to call it KLAZ but that seems to be a real (radio station) so I went for KAZE which may or may not be. If there be a real TV/Radio station called KAZE: whoops!
There's not much actual call for the design of this station, not really. I mostly just need a few locations and concepts. Still, it's fun to come up with some stuff.
How I'm going to do this is pretty simple. I have two known entities:
- Grant Tinburn (mildly distant cousin to Jeffrey Lamark in this version of Lamark).
- Person who studies weird science and runs the Public-Access show, "Take it for Granted" on KAZE.
- He's idealistic and a true believer but cracks are starting to show.
- Show Length (1d6*30min) >> 2 = 1 hour.
- Jan Willard (pronounced "Yan")
- Loves rodents, hosts "Rats Off to YOU!" on KAZE
- Will show them all!
- Two shows between his and Grant's.
- Show Length (1d6*30min) >> 4 = 2 hours.
It could be nice to have six more people even though KAZE is likely to not full exist after this. Flavor to savor and all that. Someone who talks about sports, someone who talks about something home-y [gardening in the desert? sure!], and someone who talks about local news all makes sense. These will people most likely effected by the events of this story. The other three will be possible witnesses and future characters depending on how things go.
The Book of Random Tables: 1980s & 1990s has a pair of NPC tables that includes some basic info. I'll start with that. Then mix in some Maidenstead Mysteries Image Oracles and Universal NPC Emulator rolls to build up some details, maybe other tables as needed.
- [Gardening] {BORTN, "People #1"} >> 65 = James Johnson, Fitness Instructor, Age 33.
- "Sand Gardens For the Soul"
- {UNE} 57 Naive 73 Crone + 20 Prepare 43 Love = He's a man who is trying to make himself right for his One True Love but is sort of old-souled and standoffish
- Show Length (1d6*30min) >> 6 = 3 hours.
- [Sports] {BORTN, "People #1"} >> 10 = William Jackson, Carpenter, Age 43.
- "Las Az Sport Chat with Billy J and Friends"
- {UNE} 28 Pessimistic 02 Witch + 99 Overthrow 83 Science = He into natural oils, crystals, and lots of new age stuff
- Show Length (1d6*30min) >> 2 = 1 hours.
- [Local Mud Slinger] {BORTN, "People #1"} >> 40 = Jennifer Roberts, College Student in Media Studies, Age 18.
- [note: the page says "seamstress" but I like "College Student" for the age]
- "Digging Dirt with Denise" [a stage name]
- {UNE} 22 Banal 64 Activist + 04 Spoil 45 Pain = On paper she is active and outgoing but everything is for the resume, she is just spreading issues around because she thinks she's doing good...sort of...
- Show Length (1d6*30min) >> 3 = 1.5 hours.
- [also] {BORTN, "People #2"} >> 55 = Kimberly Wright, Electrician, Age 36
- Show is about: {MM} >> 4,4 Padlock + 2,5 Flashlight = with her electrician background, she talks about {hacking | defending yourself} >> defending yourself from hackers, snoops, etc
- "Safety By the Numbers"
- {UNE} 91 Affluent 01 Wanderer [note, didn't use the phrase in the book for reasons] + 62 Accompany 48 Enlightenment = She's of money but is very "wake up sheeple" when it comes to "Them" and considers herself a True Thought Thinker
- Show Length (1d6*30min) >> 3 = 1.5 hours.
- [also] {BORTN, "People 2} >> Ruth Carter, Teacher, Age 32
- Show is About: {MM} >> 5,3 Jigsaw + 3,2 House Keys
- "Puzzling Your Life" [a show where she solves jigsaw puzzles and talks about life advice and self-care]
- {UNE} 81 Jovial 33 Warden with (motivation) 65 Learn 18 Strength = she is protective and wants to be stronger
- Show Length (1d6*30min) >> 4 = 2 hours.
- [also] {BORTN, "People 2} >> 82 = Anthony Johnson, Aged 67, Served in the Airforce, retired Electrician.
- Show is about: {MM} >> 2,3 Fingerprints + 3,1 Handcuffs = {Pro-Police | Anti-Police | Forensics Hobby} >> Anti-Police
- "Shame on Blue! with Tony"
- {UNE} 71 Inconsiderate 53 Recluse + 92 Detect 69 Moderation = He's a busy-body older man who sticks mostly to himself but ultimately is turning his simple lifestyle into a long-winded rant about local authorities
- Show Length (1d6*30min) >> 6 = 3 hours (jesus, Tony)
Using that and working backwards with the times we get:
- 11pm to Midnight (close): "Take It for Granted" with Grant Tinburn
- 8pm to 11pm: "Sand Gardens for the Soul" with James Johnson
- 7pm to 8pm: "Las Az Sport Chat with Billy J and Friends" with William Jackson
- 5pm to 7pm: "Rat's Off to You" with Jan Willard
- 3:30pm to 5pm: "Digging Dirt with Denise" with "Denise K" [actually Jennifer Roberts]
- 2:00pm to 3:30pm: "Safety by Numbers" with Kimberly Wright
- Noon to 2:00pm: "Puzzling Your Life" with Ruth Carter
- 9:00am to Noon: "Shame on BLUE! with Tony" with Anthony Johnson
And voila, I have a complete Sunday schedule for a fictitious Public Access TV station. Let's also work out four other people: three technicians and a janitor.
I'll use the same tables (50/50) and then ignore any bits that don't fit the narrative:
- (8:30am to 4:30pm) {BORTN, "People #1"} >> 83 = Ruth Hernandez | Age: 20.
- {UNE} 25 Reputable 93 Courtier + 06 Interact 74 Modesty = She is young and considers herself as learning and expanding, already known for good, solid work.
- (Noon to 6pm) {BORTN, "People #1"} >> 86 = Oscar Drake | Age: 58.
- {UNE} 92 Despondent 04 Expert+ 89 Explain 53 Discrimination = He's smart but down in the dumps, he tries to fix problems but doesn't have the power to do so
- (4:30pm to 12:30am) {BORNT, "People #2"} >> 37 = Christopher Jones | Age: 41 | Occupation: Painter.
- {UNE} 23 Logical 36 Bum + 87 Compose 01 Wealth = He knows he's just getting his life back together but is sure this time he can actually make it.
- (4pm to 12:30am) [{BORTN, "People #2"} >> 88 = Richard Harris | Age: 28 | Occupation: Janitor | Service: US Army.
- {UNE} 11 Lively 50 Scrapper + 37 Agonize 98 Old Religions = His time in the military left him with a sense of needing to break away from his faith and he tends to pick fights about people's beliefs.
Ok, so at 8:30am, Ruth opens it up and mostly just flips on the switches for Tony and...well, Ruth.
Then, at Noon, Oscar comes in a partial shift.
Finally, the night-manager/tech, Christopher Jones, who also does some painting and odd jobs around the building, comes in at 4:30pm to finish out the day.
He is mostly joined with Richard "Itchy" Harris, a janitor with military service who somehow manages to not get into too much trouble despite being a bit prickly.
This means, roughly, that depending on when things go down I would have Christopher and Itchy for sure. Maybe Oscar. James Johnson and Billy Jackson would be there. Others we can figure out when it comes to it.
Doug's Commentary
Sister Switch is some made up show that follows the standard "lookalikes swap places" formula. I was tired and needed an example and didn't want to figure out what had come out by 1998 so just made up a new show like magic.
This one confirms the divergent point between The Alabama Weird and The GLOW. In this one, Lamark published his theory and didn't get funding to prove it. By the time he got to the crater, it was too late for him to take it over, basically.
I may or may not have confirmed or denied the existence of a sister for Ralph Harley some months ago. I forget. Eh, I'm sure he has at least one sister.
Some "sessions" do this. They just keep going. If I did the same pattern as last week — Episode 1 [which was really Episode 2, kind of] — then I'd probably have just the first "half" scene and then the two design bits right above this. Act 2 might have been the second half-scene and the bit with the lobby/rat.
The rat, by the way, is only here because I'm a big fan of organic oracles. Things like: you hear a sound and work it into your game or a particular song's lyrics make you think of something weird while out walking. In this case, I was clearing out emails in between setting up some stuff on this and found an email talking about a sale on Dean Spencer art and the rat creature just jumped out at me. I had already thought about taking the "strange object" and finding out about how to work it back into the game after the [REDACTED] decision. Only now I had an alternate idea.
It's kind of like me writing a solo play game where the kind of plot twist that would show up in a tradition game is baked into the plot. The fact that the oracles all helped to reinforce it...well, helped. If I had built it up purely on traditional solo oracles, we'd still get to a similar spot.
There are a couple of odd references. A few unexplained references to previous Eustace & Hitomi moments. A couple of worked in movie/book references sometimes so changed the pun practically doesn't work anymore. Grant Tinburn is a strange mash-up of three guys' names that I hung out with in the real-world 1998. Willard is obvious, hopefully, but I have no idea if he is directly responsible or not. Probably, but I like twists.
The final challenge in this was trying to find a photo that showed what I wanted for the building. I had a pretty distinct image in mind, but was open to variation. I feel like most of us can picture it. A desk. A lobby. A certain 1970s-1990s style. Probably those odd glass squares that were popular. A curve rather than a flat line. That mix of just-a-bit-of-modern with practical. A space with a liminal gap to somewhere else more important, though this space is the gateway. The thing is, if I was back in the States...I'm sure I could have found a spot on the college campus I worked at. Or just got a friend to take a picture of some office somewhere. It's a little different here in Belgium, but not much, plus I lack contacts.
Every time I searched though, I found something that was close but not close enough. Stock art tended towards being a bit too interior decorating minded: picking lobbies that were big and grand. A few local/small offices would show up, but they tended to have modern computers or obvious brand marks. Quite a few had people in them. Others, the few that might have matched what I needed — abandoned, a bit retro, no obvious tech/style past 1998 — were often in such a layout that it wouldn't match the rest of the adventure. They might work for other stories in The Four Generals, but not this one.
I ended up going with a photo of a door that I thought was nice but could be darkened to look a little more sinister.
OH, before I go, something else I have been thinking about. When Myrrh was first created, she was going to be Maddy's girlfriend. Kind of a serious relationship. Only, I went to oracle tests and it bounced. In fact, oracles came back that the two were somewhat distant but got along ok. I eventually just kind of mashed the realities together. Something like close friends who sometimes get into big fights. Something like lovers. Something like business partners. By the end, they might be a couple or maybe Myrrh will be behind the bets. I don't know.
About The Four Generals
BigBetty.com has placed a bet on Maddy Dwyer's life. People stand to make millions if she is dead within the next two weeks. Maddy's dad, Thomas "Cap" Dwyer has asked three old friends to travel to Las Azaleas and protect his daughter. The group went as The Four Generals in high school but have long since gone their separate ways. Now, the three friends — and Maddy, calling herself Major — have reformed The Four Generals. Their task: to keep Maddy alive. Also, some cults and crazy mega-church leaders are involved.
Credits
The Four Generals is played using Outgunned. Mythic, Gamemaster's Apprentice: Base 2e, and Gamemaster's Apprentice: Weird Horror are used as game oracles. Other tools have been added in.
Art is modified from stock photos and images by myself from various sources, given below. GIMP + G'MIC are used to create the effects. Unsplash is the most common source of stock art.
References to source materials use the following codes [BOLD = Main Sources for campaign]:
- {BRTM} Book of Random Tables: Modern
- {BRTN} Book of Random Tables: 1980s - 1990s
- {GMAB} Gamemaster's Apprentice: Base 2e Deck
- {GMAWH} Gamemaster's Apprentice: Weird Horror Deck
- {MM} "Maidenstead Mysteries" [Tricube Tales] Image Oracle
- {MY} Mythic, 2nd Edition
- {OG} Outgunned
- {OGAD} Outgunned Assistant Director
- {RR} Random Realities
- {TBM} Table Fables, Modern
- {UNE} Universal NPC Emulator
When page or card numbers are given, they will be in the {curly brackets}. {RR1,6} = Random Realities for die roll 1,6.
Part of the Alabama Weird world, though not geographically located in Alabama.
This post is in the standard Doug Alone post style. See Anatomy of a Post for more details.
ART CREDIT AND EXPLANATION
Though practically just a few pixels by modern standards (involving shrinking and unshrinking and using "cool Photoshop tricks" of the era), the header used in the KAZE "webpage" was made by combining a photo by Brian Wangenheim on Unsplash with a photo by Anna Zakharova on Unsplash.
The Opal Lounge has been reworked in the new style from a photo by Jason Leung on Unsplash.
Frankie Mirza was modified from photo by Hrant Khachatryan via Unsplash+.
Ishtar Balcony is modified from photo by Necheporenko Kirill on Unsplash.
Brunette Maddy is moderately modified from a photo by Antonio Verdín via Unsplash+. I looked at quite a few models to find one that looked....sort of like the OG Maddy photograph. There is possibly a better fit but this one had the important parts: roughly the same face, the same sort of way of holding themselves, and a framing that matched her "character" she is playing.
KAZE entrance is from Photo by Lawrence Krowdeed on Unsplash. I spent entirely too long trying to find a good interior I liked but it's tricky. I talked about it up above, probably.
The Rat Creature is ©Dean Spencer. All rights reserved. Used here with permission.